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	<title>ArenaNet:Skill bugs/Nofix - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_bugs/Nofix&amp;diff=15722&amp;oldid=prev</id>
		<title>gww&gt;Wynthyst at 08:04, 3 September 2009</title>
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		<updated>2009-09-03T08:04:48Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet archive}}&lt;br /&gt;
__TOC__&lt;br /&gt;
=={{N|big}}Necromancer==&lt;br /&gt;
{{Skill bug|Vampiric Swarm|Hits 2 additional foes in the area.|Hits an additional foe in the area every second. (2 seconds)}}&lt;br /&gt;
:The current description isn't inaccurate, it just doesn't explain everything in detail. The wording you suggest doesn't cover it all either, as the total spell duration would be 3 seconds and not two, including your initial target. Also, the same foe cannot be hit more than once. I don't know if this can be conveyed without a lengthy bit of text. The current functionality and wording are similar to [[Deathly Swarm]], [[Chain Lightning]], and [[Invoke Lightning]]. Do you guys think it would be better to put in longer text that explains the functionality of these skills in greater detail rather than the brief wording that is used now? If the general response is yes, I will talk to a writer about possible changes. Otherwise, I think they might be okay as is. Opinions? -[[User:Kim Chase|Kim Chase]] 17:20, 28 October 2008 (UTC)&lt;br /&gt;
::At this time I am declaring this a non-issue. -[[User:Kim Chase|Kim Chase]] 22:14, 26 November 2008 (UTC)&lt;br /&gt;
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{{Skill bug|Soul Bind|every time target foe is healed|every time target foe is healed ''by a non-aoe skill''}}&lt;br /&gt;
:For this type of skill the negative effect will be triggered only on a targeted heal. The wording doesn't separate it out, but you could think of &amp;quot;target foe&amp;quot; as being both your target and the opponent's heal target. The same is true for Scourge Healing. -[[User:Kim Chase|Kim Chase]] 00:41, 28 October 2008 (UTC)&lt;br /&gt;
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=={{Mo|big}}Monk==&lt;br /&gt;
{{Skill bug|Scourge Healing|every time target foe is healed|every time target foe is healed ''by a non-aoe skill''}}&lt;br /&gt;
:For this type of skill the negative effect will be triggered only on a targeted heal. The wording doesn't separate it out, but you could think of &amp;quot;target foe&amp;quot; as being both your target and the opponent's heal target. The same is true for Soul Bind. -[[User:Kim Chase|Kim Chase]] 00:41, 28 October 2008 (UTC)&lt;br /&gt;
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=={{R|big}}Ranger==&lt;br /&gt;
{{skill bug|Expert Focus|Your bow attacks [...] do +1...8...10 damage.|Your bow attack ''skills'' [...] do +1...8...10 damage.}}&lt;br /&gt;
:This is by design.  Bow attack in this case is referencing the skill type &amp;quot;Bow Attack&amp;quot;.  This is consistent with other skills that reference skill types (PvE Signet of Creation for example).  Thanks for the report though! [[User:Leah Rivera|Leah Rivera]] 21:03, 13 July 2009 (UTC)&lt;br /&gt;
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=={{A|big}}Assassin==&lt;br /&gt;
{{skill bug|Shroud of Distress|For 30...54...60 seconds, if you are below 50% Health, you have 3...7...8 health regeneration . . .|For 30...54...60 seconds, if you are below 50% Health, ''the next time you use a skill you gain'' 3...7...8 health regeneration.}}&lt;br /&gt;
:I'm unsure if other actions will also trigger the healing. This bug is especially noticeable when under the effects of Shadow Form. [[User:Silence in Death|Silence in Death]] 23:46, 11 August 2009 (UTC)&lt;br /&gt;
::I've added this to the database.  Thanks for the report! [[User:Leah Rivera|Leah Rivera]] 20:27, 17 August 2009 (UTC)&lt;br /&gt;
:::I just got this bug back.  Unfortunately, this can't be fixed due to technical limitations.  Guild Wars checks health on a polling system, so it only checks if the regen should be applied when certain external conditions are met.  Thank you again for the report. [[User:Leah Rivera|Leah Rivera]] 23:31, 17 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wynthyst</name></author>
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