<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FAssassin%2FAssassin_In_General</id>
	<title>ArenaNet:Skill feedback/Assassin/Assassin In General - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FAssassin%2FAssassin_In_General"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Assassin_In_General&amp;action=history"/>
	<updated>2026-10-18T20:21:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Assassin_In_General&amp;diff=15554&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Assassin_In_General&amp;diff=15554&amp;oldid=prev"/>
		<updated>2009-09-02T16:42:19Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;Annoying and deadly&amp;gt; Issue -- 00:02, 6 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Assassin In General#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The assassins have very few defensive skills, compared to  ranger who have higher dps more condition inflicts, and more defense.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: I know this fits in with glass cannon, but the single target thing is really screwed, daggers need inherent 25% armor penetration, and they need a heal that can be maintained, Duration and recharge changes, if a ranger can outdeal an assassin in dmg + have more defensives+ shorter spike recharges(yes ranger have spikes, Glass arrow, conjure , dual shot, can hit 180dmg in 1 sec) while most combos have to be 4-5 slots to hit 200-300, ranger spike can be used constantly with PB shot and Zojuns shot, The sinspike dagger combo is good, but it needs more options, perhaps, shortening recharge of off hands, there is only 2 with &amp;gt;5 sec recharges, and in pve with a team, if thats your only offhand, you are out for a few seconds, were sins designed to be PvP Classes? [[User:Annoying And Deadly|Annoying And Deadly]] 00:02, 6 April 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
</feed>