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	<title>ArenaNet:Skill feedback/Assassin/Dancing Daggers - Revision history</title>
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	<updated>2026-10-18T06:16:12Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Dancing_Daggers&amp;diff=15424&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:44:58Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill_icon | Dancing Daggers}}&lt;br /&gt;
&lt;br /&gt;
== Shard's Issue 21:31, 19 February 2008 (UTC)==&lt;br /&gt;
&lt;br /&gt;
*'''Issue:''' It's a guaranteed lead attack, even if none of the daggers hit.  It's also too spammable.&lt;br /&gt;
&lt;br /&gt;
*'''Solution:''' Fix it so if the daggers miss, it doesn't count as hitting.  Increase recharge to 10 seconds.&lt;br /&gt;
[[User talk:Isaiah_Cartwright/Assassin/Dancing_Daggers#Shard's Discussion|Discussion]]&lt;br /&gt;
&lt;br /&gt;
Interesting, I'll throw this into my que of fixes and see if I can get someone to fix the always applying thing that seems wrong. As for nerfing it, I think a non dagger assassin is a neat character, the cases where he's an insane KD machine are not fun, but I feel like it's been brought more in line with a lot of the changes. ~Izzy&lt;br /&gt;
{{Moved|To|[[ ArenaNet talk:Skill feedback/Assassin/Dancing Daggers]]}}&lt;br /&gt;
&lt;br /&gt;
:It's been almost a year since you said that and nothing has been done about it. [[User:Shard|&amp;lt;span style=&amp;quot;color:#ef8020&amp;quot;&amp;gt;'''''~Shard'''''&amp;lt;/span&amp;gt;]] [[Image:User Shard Sig Icon.png]] 19:09, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leads to overused ranged knockdown with Entangling Asp ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Gimmick builds. They are annoying due to spammable cheap ranged knockdowns with no drawback.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:&amp;quot;All of your other Assassin spells are disabled for 5 seconds. If you were in a Stance, this skill is disabled for an additional 10...6...5 seconds.&amp;quot; Forces them to wait before using Entangling Asp.&lt;br /&gt;
&lt;br /&gt;
== Lead attack no matter what ==&lt;br /&gt;
; Issue&lt;br /&gt;
:you can be have all the daggers miss you, by them not being in line of site, or dodge them, and yet they still get the lead on you. &lt;br /&gt;
; Suggestion&lt;br /&gt;
:Fix it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Problem is NOT ONLY the Combo, the Spammable Damage is Insane ==&lt;br /&gt;
;Issue&lt;br /&gt;
:{{gr|5|35}} damage *3 = {{gr|15|105}}. As a 5{{energy}}1{{activation}}5{{recharge}}? Wow , also count as a Lead Attack, so convience [[Dancing Daggers|gimmicky]] [[Entangling Asp|spike]] [[Signet of Toxic Shock|for]] [[Augury of Death|key]] [[Deadly Paradox|smashing]] [[Iron Palm|kids]]. Note there's none [[Elite]] involved in this half armor-ignoring damage + [[Deep Wound]] + dual [[knockdown]]s solo-spike build. Maybe Izzy enjoys this build himself.&lt;br /&gt;
&lt;br /&gt;
;Suggestion 1&lt;br /&gt;
:Remove [[lead attack]]. [[Half Range]] [[Spell]]. Three [[projectile]]s: each deals {{gr|5|35}} [[earth damage]].&lt;br /&gt;
&lt;br /&gt;
;Suggestion 2&lt;br /&gt;
:Reduce one dagger. [[Half Range]] [[Spell]]. Two [[projectile]]s: each deals {{gr|5|35}} [[earth damage]].  --[[User:RedTeaCat|RedTeaCat]] 07:19, 8 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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