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	<title>ArenaNet:Skill feedback/Assassin/Entangling Asp - Revision history</title>
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	<updated>2026-10-18T12:33:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Entangling_Asp&amp;diff=15677&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:45:10Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
== Nerf signet of toxic shock spike ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Leads to signet spike builds&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Add &amp;quot;All your Signets are disabled for 10 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Unconditional unelite knockdown every 13 seconds should not exist ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:see above&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Add &amp;quot;If you are in a Stance, the recharge is doubled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Full-ranged Casting Distance, No Exhausted, 13 Seconds Recarge Knock-Down is Ultra Imbalanced ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: The &amp;quot;Dancing Daggers-&amp;gt;Entangling Asp-&amp;gt;Toxic Shock Signet&amp;quot; combo is unacceptable overpowered, cost &amp;quot;only 15 energy&amp;quot; but apply &amp;quot;200 damage + posion + knock-down&amp;quot;. And only Dancing Daggers is half-ranged. Should it exists?&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Cancel knock-down, reduce to 5 energy. or whatever, just NERF this GIMMICKY BUILD pls.&lt;br /&gt;
&lt;br /&gt;
== Rather cheap knock down with no draw back ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: no other class has a knock down this easy to pull off and at this range that is not an elite.&lt;br /&gt;
&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make it a touch skill. Also for all things good and holy, make it so that touch skills can fail if they target is blinded. A target cannot attack when they are blinded, but they can still reach out and touch you? Come on someone was smoking something good when they made that one up.&lt;br /&gt;
&lt;br /&gt;
== Promotes skill-less gimmicks ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Promotes unskilled button mashing with no downside&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Destroy the entire gimmick. Nerf Deadly Paradox so that the duration is fixed and the cast/recharge bonus scales with Shadow Arts. Nerf Dancing Daggers so that it only counts as a lead attack if all of them hit. Nerf Entangling Asp so that it has double recharge if you are in a stance. Finally, change signet of toxic shock to earth damage so armor blocks it.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
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