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		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Expose Defenses}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Prokiller88 --&amp;gt; Issue -- 01:57, 6 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Expose Defenses#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The recharge is way to high for the duration of the skill, 10 seconds for unblock at 25r, I would just switch to /n and put 2 into curses and use Rigor Motris at 10 unblock and 20r.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Reduce the recharge to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- The Gates Assassin --&amp;gt; Issue -- --[[User:The Gates Assassin|The Gates Assassin]] 21:32, 9 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Expose Defenses#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The Energy cost is too high for it's effect duration, and recharge. 5 seconds of blocking at 6 (Which is a normal amount) leaves only 4 seconds of blocking avialable (After Cast, Time it takes to get there unless you are using a shadow step. The way to fix this skill was not to kill the recharge and energy cost AND duration, instead make it end if something happens much like fox's promise.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 15 Recharge, 10 energy, 1 cast: For 3..15 seconds, target foe cannot block your next 1..4 attack skills. If target foe is suffering from the effects of another hex, this skill does nothing.&lt;br /&gt;
OR&lt;br /&gt;
: 10 Recharge, 5 energy, 1/4 cast: For 1..7 seconds, target foe cannot block your attacks. If target foe is suffering from the effects of another hex, this skill does nothing.&lt;br /&gt;
OR&lt;br /&gt;
: Delete the skill.&lt;br /&gt;
&lt;br /&gt;
== Underpowered Skill ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Compare it to [[Rigor Mortis|Rigour Mortis]]. Now tell me if it's balanced.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: DON'T make this as powerful as Rigour - on the face of it that seems unbalanced, but there is a reason for this being less powerful, which is that this is an assassin skill. People who want Rigour already have to get a friend to do it or go /N. If you're an assassin you could just take this instead (freeing up your secondary).&lt;br /&gt;
: However, DO buff it a bit, not so that it is as powerful as Rigour but so that it's not so hideously overshadowed. Assassin bars can be cramped anyway, so it's not such a big deal if it becomes a bit more popular (i.e. actually used) again.&lt;br /&gt;
: Consider this, which seems to be more powerful, while also more useful in team fights:&lt;br /&gt;
&lt;br /&gt;
{{moved|from|[[ArenaNet:Skill feedback/Assassin/The Problem with Assassins]]}}&lt;br /&gt;
&lt;br /&gt;
::{{skill icon|Expose Defenses}}. 10 {{energy}} 1 {{activation}} 25 {{recharge}}.&lt;br /&gt;
::[[Hex Spell]]. For &amp;lt;font color=#F05000&amp;gt;'''2...11...13'''&amp;lt;/font&amp;gt; seconds, target [[foe]] cannot [[block]] &amp;lt;font color=#F05000&amp;gt;attack skills&amp;lt;/font&amp;gt;. &amp;lt;font color=#F05000&amp;gt;This skill has half the normal spell range.&amp;lt;/font&amp;gt;&lt;br /&gt;
:Expose Defences is clearly underpowered compared to [[Rigor Mortis|Rigour Mortis]]. Now, there are reasons for that (Rigour is a necromancer skill and the people who need it aren't necros, meaning they have to get a friend to use it for them or sacrifice their secondary profession), but as it stands Rigour lasts longer, recharges a bit faster AND effects ALL attacks, not just yours.&lt;br /&gt;
:By making this affect all attack skills, it makes it more viable in large-scale battles ([[ArenaNet:Skill feedback/Assassin/The Problem with Assassins|discussion on sins in large-scale battles]]) but keeps it more of an assassin skill (assassins use attack '''skills''' much more than most other professions) while allowing you to team up with a fellow assassin (consider one assacaster and one normal assassin, for example). Also, a slight buff to the duration makes it more versetile. Bear in mind that spiking assassins only need this for a few seconds anyway, so it's not worth much to them, but combined with the first buff it makes it useful in a fight where a second character joins in (perhaps in HA, for example, where two characters may be needed due to the opposition having two monks).&lt;br /&gt;
:The half range doesn't really affect it much since sins will want to be near anyway, but I think it's more in-keeping with other skills and limits its use slightly.&lt;br /&gt;
:One other option is to make this count as a lead attack, instead of or as well as some or all of the above changes. This would allow faster chains other than the [[Black Mantis Thrust]]/[[Black Spider Strike]] ones, which are also unblockable (due to this). However, there is a danger that this could be ''too'' powerful, so I personally wouldn't implement both suggestions.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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