<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FAssassin%2FGenreal_Ideas_about_Assassins</id>
	<title>ArenaNet:Skill feedback/Assassin/Genreal Ideas about Assassins - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FAssassin%2FGenreal_Ideas_about_Assassins"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Genreal_Ideas_about_Assassins&amp;action=history"/>
	<updated>2026-10-18T10:39:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Genreal_Ideas_about_Assassins&amp;diff=15560&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: User:Isaiah Cartwright/Assassin/Genreal Ideas about Assassins moved to ArenaNet:Skill feedback/Assassin/Genreal Ideas about Assassins: namespace import</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Genreal_Ideas_about_Assassins&amp;diff=15560&amp;oldid=prev"/>
		<updated>2008-05-30T22:15:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Isaiah_Cartwright/Assassin/Genreal_Ideas_about_Assassins&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Isaiah Cartwright/Assassin/Genreal Ideas about Assassins (page does not exist)&quot;&gt;User:Isaiah Cartwright/Assassin/Genreal Ideas about Assassins&lt;/a&gt; moved to &lt;a href=&quot;/wiki/ArenaNet:Skill_feedback/Assassin/Genreal_Ideas_about_Assassins&quot; title=&quot;ArenaNet:Skill feedback/Assassin/Genreal Ideas about Assassins&quot;&gt;ArenaNet:Skill feedback/Assassin/Genreal Ideas about Assassins&lt;/a&gt;: namespace import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill icon|Genreal Ideas about Assassins}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- I Now Diabolical I --&amp;gt; Issue -- generel ideas about assassins ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Genreal Ideas about Assassins#&amp;lt;!-- assassin --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: &amp;lt;!-- Some Ideas about the Assassin's future --&amp;gt;&lt;br /&gt;
; Suggestion&lt;br /&gt;
: &amp;lt;!-- Dear Izzy,&lt;br /&gt;
in the last few weaks the assassin suffered a lot from several nerfs which had been the result of some too effective spikes (like the A/D oder D/A).&lt;br /&gt;
On Wartower.de, a german elite-fansite, we were a bit angry, because a lot of good builds had been destroyed.&lt;br /&gt;
Your last statement was to take a closer look on the assassins.&lt;br /&gt;
I, and of course no one can, cant imagine if you are go to buff or nerf shadowsteps in future.&lt;br /&gt;
a lot of steps are destroyed, and i play without them.&lt;br /&gt;
but the nerf of fox promise showed us, that the assassin is only used in /D spikes with scythes.&lt;br /&gt;
Generally, we want to buff the common dagger-sin.&lt;br /&gt;
Our first ideas had been, that you have a minimum of attribute-points on the attribute, to use the shadwostep (like orcan of the elementalist), otherwise it fails.&lt;br /&gt;
&lt;br /&gt;
I thought about the situation, and i have 3 different assassins for you:&lt;br /&gt;
a)600+ dmg, 20s or more recast, self-stoppable step (aura) and a sure death of the target.&lt;br /&gt;
b)250+ dmg, a fast combo, no step. its more pressure&lt;br /&gt;
c)300+dmg, middle recharge with &amp;quot;features&amp;quot; like interrupts and enchantment-removes (shattering assault), no step&lt;br /&gt;
&lt;br /&gt;
in my and other opinions, b) and c) must be the future of a team-played assassin.&lt;br /&gt;
both are quite good alone AND in a team. you can make quite good builds around them.&lt;br /&gt;
&lt;br /&gt;
To make some skills mor common, we need buffs, of course.&lt;br /&gt;
But, my idea was, to give skills like desperating strike a damage of maybe 30, AND, while health is under x-xx, THEN you make xx mor damage.&lt;br /&gt;
These features would make a common-dagger-sin more effective and a teamplayer (my build i use to play in pvp: [A/W;OwFQMmIbEckHRiojorFD])&lt;br /&gt;
you can act on the left side, but you are able to switch to the right to kill a target the warrior can't.&lt;br /&gt;
More i cant remeber (sorry^^), but if you have questions, you have my ingame, and i will try to answer them.&lt;br /&gt;
So long&lt;br /&gt;
I Now Diabolical I --&amp;gt;&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
</feed>