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	<title>ArenaNet:Skill feedback/Assassin/Golden Skull Strike - Revision history</title>
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	<updated>2026-10-18T06:45:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Golden_Skull_Strike&amp;diff=15780&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:45:27Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
*{{skill icon|Golden Skull Strike}} ''(last update: [[game updates/20080807|August 7th, 2008]])''&lt;br /&gt;
&lt;br /&gt;
== [[Image:User Gordon Ecker sig.png]] [[User:Gordon Ecker|Gordon Ecker]] ''([[User talk:Gordon Ecker|talk]])'''s issue - 01:34, 16 December 2008 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
*Useless in PvE, not even remotely competitive with [[Broad Head Arrow]].&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
*Raise the [[Dazed]] duration for the PvE version to {{gr|5|20}} seconds, or at least adjust the duration and / or recharge time to make Dazed reasonably sustainable with a [[Silencing]] dager.&lt;br /&gt;
&lt;br /&gt;
== Ulterion's Issue --[[User:Ulterion|Ulterion]] 10:08, 5 January 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
* Duration obsurdly short.&lt;br /&gt;
&lt;br /&gt;
;Suggestion 1&lt;br /&gt;
* Reduce the recharge to 10 seconds, reduce the energy cost to 5 and keep the same duration, making the daze last at least half the recharge. It can be made unblockable for a shorter daze duration (perhaps 4 seconds at 13 dagger mastery) to make it the best possible pressure vs casters.&lt;br /&gt;
&lt;br /&gt;
;Suggestion 2&lt;br /&gt;
* Keep the same recharge and energy cost and jack up the daze to near-double the length of recharge (about 20+ seconds).&lt;br /&gt;
&lt;br /&gt;
Note: Suggestion 1 would be better due to the current easy condition-removal meta (i.e.: &amp;quot;It's Just A Flesh Wound!&amp;quot;, Foul Feast, Draw Conditions, etc.). It'd allow better pressure vs. casters if chaining is successful, making it a worthy 'elite skill'.&lt;br /&gt;
&lt;br /&gt;
== Reaper J's Issue 22:23, 5 August 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
*Been subpar for almost a year now. Please make this an active skill.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
*Either lower the energy cost to 5 and increase the dazed duration ({{gr|1|8}}), or...&lt;br /&gt;
*Add damage to this skill ({{gr|10|25}}), or...&lt;br /&gt;
*Add a little less damage ({{gr|5|20}}) and lower the recharge a bit (8 or 10).&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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