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	<title>ArenaNet:Skill feedback/Assassin/Mantis Touch - Revision history</title>
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	<updated>2026-10-17T23:13:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Mantis_Touch&amp;diff=15435&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:45:49Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Mantis Touch}}&lt;br /&gt;
&lt;br /&gt;
== The Gates Assassin -- 08:20, 23 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Mantis Touch#Gates Assassin|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: For a snare skill you have to get right up next to the guy first to get a lead attack out. Builds that use dancing daggers don't need snare because they are full ranged the whole time. It offers nothing for a spike besides snare which can be done much easier with things such as shadow prison or siphon speed.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make it touch range and have it deal damage: Lead attack. Target foe takes 10..50 damage and is crippled. 15r 5e 3/4c.&lt;br /&gt;
&lt;br /&gt;
'''New Idea'''&lt;br /&gt;
&lt;br /&gt;
:Same as above but not a lead attack. Lower recharge to 10.&lt;br /&gt;
&lt;br /&gt;
== The Problem with Assassins ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Underpowered and underused (see above).&lt;br /&gt;
; Suggestion&lt;br /&gt;
: {{moved|from|[[ArenaNet:Skill feedback/Assassin/The Problem with Assassins]]}}&lt;br /&gt;
::BUFF {{skill icon|Mantis Touch}}. 5 {{energy}} 3/4 {{activation}} &amp;lt;font color=#F05000&amp;gt;10&amp;lt;/font&amp;gt; {{recharge}}.&lt;br /&gt;
::[[Spell]]. Must follow a [[lead attack]]. Target foe becomes [[Crippled]] for {{gr|5|20}} seconds. &amp;lt;font color=#F05000&amp;gt;If that foe was moving, they take '''5...44...53''' damage and are Crippled for 50% longer.&amp;lt;/font&amp;gt; This skill &amp;lt;font color=#F05000&amp;gt;has half the normal spell range&amp;lt;/font&amp;gt; and counts as an [[off-hand attack]].&lt;br /&gt;
:[[Mantis Touch]] is a great prelude to [[Trampling Ox]], for example, as it's unconditional and counts as an off-hand attack, but it's rarely used. By adding conditional damage and extra cripple duration, it becomes more powerful yet also more skillful. The quicker recharge gives it much more flexibility, and in fact this is perhaps the most important change here. To prevent it from being abused by ranged casters et.c., it's ranged has been decreased. It could in fact be changed to a '''touch''' skill. :-).&lt;br /&gt;
&lt;br /&gt;
'''New Idea'''&lt;br /&gt;
&lt;br /&gt;
:Same as above. 5{{energy}} 3/4{{activation}} 10{{recharge}} [[Touch]] [[Spell]] Target foe becomes [[Crippled]] for {{gr|2|11|}} seconds and takes {{gr|5|30|}} [[Damage]] requires an [[lead attack]] counts as a [[offhand attack]]&lt;br /&gt;
::lower recharge time makes it viable and an exceptable replacement for an [[offhand attack]] instead of an odd combo break as it is now (as is, it's a utility but makeing it count as a offhand attack break your combo requireing you to pack either an extra offhand attack or just start a new combo with a lead attack after its use), unconditional dmg and cripple makes it dependable, but as both dmg and cripple are very little its not overpowered.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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