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	<title>ArenaNet:Skill feedback/Assassin/Mark of Instability - Revision history</title>
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		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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		<updated>2009-10-07T16:33:04Z</updated>

		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill_icon | Mark of Instability}}&lt;br /&gt;
&lt;br /&gt;
== Underwood's Discussion ==&lt;br /&gt;
*'''Issue:'''Offers no additional Effect to KD while costing 10E and has a recharge of 20 seconds. Lasts for 1 Dual Attack.&lt;br /&gt;
*'''Solution:'''Change to Deadly Arts '(20 seconds.) Causes knock-down whenever you hit target foe with a dual attack. Ends after {{gr|1|3}} dual attacks'.&lt;br /&gt;
&lt;br /&gt;
[[User Talk:Isaiah_Cartwright/Assassin/Mark_of_Instability#Underwood's Discussion|Discussion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lilondra's Issue -- 11:33, 21 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/User:Isaiah Cartwright/Assassin/Mark of Instability#Mark Of instability|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
:Mark of instability is a hex that allows you to show who you are going to spike ages before you did it,it has a powerfull effect but is not used because of the precast on youre target.&lt;br /&gt;
As the assassins need a buff (yes a buff not a nerf)to make the more playeble this would already be a very good start.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Change to skill : Skill.For 8 seconds next time you hit with a dual attack youre target is knocked down.5e/C1/2/R20&lt;br /&gt;
==Frvwfr2's Issue -- 23:18, 11 May 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:Calls out the target&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Skill. Must follow a dual attack. Target foe is knocked down. 5{{energy}}, 1/4{{activation}}, 20{{recharge}}&lt;br /&gt;
::'''OR'''&lt;br /&gt;
:&amp;quot;Elite Hex Spell. Shadow Step to target foe. For {{gr|0|6}} seconds, the next time you hit target foe with a dual attack, that foe is knocked down.&amp;quot; 5{{energy}}, 1/4{{activation}}, 30{{recharge}}&lt;br /&gt;
Short duration. If the foe runs, your chain will be broken. 30s recharge also hurts.&amp;lt;br&amp;gt;&lt;br /&gt;
Has excellent synergy with Black Spider Strike-&amp;gt;Twisting Fangs-&amp;gt;Falling Lotus Strike-&amp;gt;Blades of Steel. 30s recharge spike that kills often=Balanced?&lt;br /&gt;
&lt;br /&gt;
==Kalas Silvern's Issue==&lt;br /&gt;
;Issue&lt;br /&gt;
:Mediocre, screams &amp;quot;remove me! Blind him! Block Stance!&amp;quot;&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Similar to Frvwfr2's idea, make it a skill that must follow a dual attack.  However, make it so that instead of just KDing them, cause it to apply a mark(non-hex non-ench non-condition effect) for 5 seconds where the next time the foe swings their weapon (either auto-attack or attack skill), the attack is interrupted and they are KDed.&lt;br /&gt;
: Version 2- same as above, except it would still be a hex and would last for ~10-15 seconds, since it would now be removable.  This would allow a sort of sabotage play, where you could be using pressure combos/spike assisting, but still helping with utility by throwing this around.  Not sure on recharge.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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