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	<title>ArenaNet:Skill feedback/Assassin/Palm Strike/Archive 1 - Revision history</title>
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	<updated>2026-10-18T09:28:21Z</updated>
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		<title>gww&gt;Ezekial Riddle: New page: == Drasu's Issue -- 20:10, 12 March 2008 (UTC) == Discussion ; Issue There are several issues with this skill. Firstly, t...</title>
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		<updated>2008-12-15T14:54:14Z</updated>

		<summary type="html">&lt;p&gt;New page: == Drasu&amp;#039;s Issue -- 20:10, 12 March 2008 (UTC) == &lt;a href=&quot;/index.php?title=User_talk:Isaiah_Cartwright/Assassin/Palm_Strike&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Isaiah Cartwright/Assassin/Palm Strike (page does not exist)&quot;&gt;Discussion&lt;/a&gt; ; Issue There are several issues with this skill. Firstly, t...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Drasu's Issue -- 20:10, 12 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Palm Strike#Drasu's Issue|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
There are several issues with this skill. Firstly, the fact that Palm Strike is a &amp;quot;skill&amp;quot; instead of an &amp;quot;attack skill&amp;quot; means that as you cast it, your target is able to use whatever the cast time is on palm strike, as well as a 0.75s aftercast to kite from you. Secondly, the recharge time on the skill is unwieldy, as it doesn't line up with any dual attacks.&lt;br /&gt;
; Suggestion:&lt;br /&gt;
The easiest way to bring this skill into play is through two venues. Either allow the player to be able to use Palm Strike on moving foes, or give a bonus for players using this skill on a stationary foe. Through either of these, adjust the recharge time so that it lines up with some kind of dual attack, and damage accordingly to the power of the elite.&lt;br /&gt;
&lt;br /&gt;
The former can be done through..&lt;br /&gt;
&lt;br /&gt;
5e, '''1/4c''', '''8r'''. Elite Skill. Target touched foe takes '''10...63...75''' damage. This skill counts as an off-hand attack.&lt;br /&gt;
&lt;br /&gt;
Or the latter..&lt;br /&gt;
&lt;br /&gt;
5e, 3/4c, '''12r'''. Elite Skill. Target touched foe takes '''15...51...60''' damage. '''If that foe is not moving, that foe is knocked down.''' This skill counts as an off-hand attack. '''(50% failure chance with Critical Strikes 4 or less.)&lt;br /&gt;
'''&lt;br /&gt;
== Klumpeet's Issue -- 19:19, 14 May 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Palm Strike#Drasu's Issue|Discussion]]&lt;br /&gt;
;Issue&lt;br /&gt;
Aftercast gives time to prot or escape from an assassin spike.&lt;br /&gt;
; Suggestion&lt;br /&gt;
5e 3/4c 12r Elite Skill. Shadow Step to target foe and that foe takes '''10...70...85''' damage. This spell has one third (half?) normal casting range and counts as an off-hand attack.&lt;br /&gt;
&lt;br /&gt;
== [[User:Lann|Lann's Issue]] -- 12 June, 2008 ==&lt;br /&gt;
; Issue&lt;br /&gt;
Recharge, aftercast poor for an elite&lt;br /&gt;
; Suggestion&lt;br /&gt;
Remove aftercast, decrease damage, decrease recharge.&lt;br /&gt;
&lt;br /&gt;
== Kamer's Issue -- 30 July, 2008 ==&lt;br /&gt;
; Issue&lt;br /&gt;
Aftercast makes it hard to use.&lt;br /&gt;
; Suggestion&lt;br /&gt;
Change it into an offhand attack.&lt;/div&gt;</summary>
		<author><name>gww&gt;Ezekial Riddle</name></author>
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