<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FAssassin%2FRemove_required_attack_skill_chains</id>
	<title>ArenaNet:Skill feedback/Assassin/Remove required attack skill chains - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FAssassin%2FRemove_required_attack_skill_chains"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Remove_required_attack_skill_chains&amp;action=history"/>
	<updated>2026-10-18T08:59:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Remove_required_attack_skill_chains&amp;diff=15802&amp;oldid=prev</id>
		<title>72.71.229.129 at 17:46, 15 January 2009</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Remove_required_attack_skill_chains&amp;diff=15802&amp;oldid=prev"/>
		<updated>2009-01-15T17:46:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If daggers were viable we wouldn't have all this crap about imbalanced A/D and A/P builds. Here's the solution-&lt;br /&gt;
&lt;br /&gt;
Remove the lead/off-hand/dual requirement system. Instead, change how they work.&lt;br /&gt;
&lt;br /&gt;
Lead attacks should cost little energy(5 or 10) and have the least spectacular effects. They would also double your chance for your next attack skill to critical.&lt;br /&gt;
&lt;br /&gt;
Off-hand attacks should cost energy comparable to lead attacks(5 or 10, although 15 is possible for a few). They would ignore any armor bonuses and damage reductions from equipment in your foe's off-hand(for example, negates the effects of shields as well as any &amp;quot;reduces physical damage&amp;quot; inscription, +5 armor on caster off-hands, etc). Defense bonuses from two handed equipment(such as scythes and bows) are not affected.&lt;br /&gt;
&lt;br /&gt;
Dual attacks should cost the most energy(10 or 15, never 5 energy except for elites) and they always double strike.&lt;br /&gt;
&lt;br /&gt;
All requirements for skill chains would be removed, although some skills could have a bonus depending on the last type used.&lt;br /&gt;
&lt;br /&gt;
This gives you a lot more flexibility in the build that you can use. You can rely on dual attacks(bring energy management) or bring all off-hands(tired of fighting against a 100 armor level) or even use all lead attacks(haven't figured out energy management yet?) and still be effective.&lt;/div&gt;</summary>
		<author><name>72.71.229.129</name></author>
	</entry>
</feed>