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	<title>ArenaNet:Skill feedback/Assassin/Scorpion Wire - Revision history</title>
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	<updated>2026-10-18T05:43:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:46:08Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Scorpion Wire}}&lt;br /&gt;
&lt;br /&gt;
== TimeToGetIntense's Issue -- 12:37, 26 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Scorpion Wire#TimeToGetIntense's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Shadow Stepping is a problem right now. This skill can somewhat offer a counter to it.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Remove the &amp;quot;half range&amp;quot; clause. Perhaps deal a small amount of damage to the target when triggered.&lt;br /&gt;
'''Revised Suggestion:'''&lt;br /&gt;
:Keep the half range clause. Instead, lower the triggering range to something like 50~60 feet. Though the person in the discussion suggested 75 feet, I think that's too much. 100 feet is 120% of full cast range, so 50 feet is 60% of it. That's 10% larger than the range you need to be in to cast this spell, so I think that would be a bit better, but not broken. Ideally you shouldn't have to go very far from the half range point to trigger it. It would become more viable in general while countering Shadow Stepping hard.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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