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	<title>ArenaNet:Skill feedback/Assassin/Shadow Form (PvE) - Revision history</title>
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	<updated>2026-10-18T08:07:22Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Shadow_Form_(PvE)&amp;diff=15842&amp;oldid=prev</id>
		<title>194.2.20.67: New page: '{{skill icon|Shadow Form}}  == M3G's Issue -- ~~~~~ == Discussion ; Issue : The main probl...'</title>
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		<updated>2009-08-20T11:39:36Z</updated>

		<summary type="html">&lt;p&gt;New page: &amp;#039;{{skill icon|Shadow Form}}  == M3G&amp;#039;s Issue -- ~~~~~ == &lt;a href=&quot;/index.php?title=ArenaNet_talk:Skill_feedback/Assassin/Shadow_Form&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;ArenaNet talk:Skill feedback/Assassin/Shadow Form (page does not exist)&quot;&gt;Discussion&lt;/a&gt; ; Issue : The main probl...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill icon|Shadow Form}}&lt;br /&gt;
&lt;br /&gt;
== M3G's Issue -- 11:39, 20 August 2009 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Assassin/Shadow Form #&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The main problem I see with this skill (not counting the god mod), is that it allows sin to tank with little efforts in high end area thus rendering tank class useless. Here is an idea that would still keep the sin invulnerable (because it's apparently Anet's will) but prevent the farming abuse.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Functionality change.&lt;br /&gt;
: 10 {{energy}}  1 {{activation}} 45 {{recharge}}&lt;br /&gt;
: [[Elite]] [[Enchantment Spell]]. For {{gr|5|21}} seconds your character diseapper, only a shadow remains and enemies cannot see you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technicaly the skill would work like already implemented [[Hide]] or [[Feign Death]], mobs would not aggro sin, just iggnoring him. AoE spells used to farm will be useless as the mobs would still be wandering normaly in small groups on the map (we can also disable all attack skills while enchantement is active if necessary). Sins would still be able to run through area without being targeted by any monster like today, but no more aggroing mobs, that would mean the end of SF farm exploit leaving the tank/aggro job for real tank class and thus bringing few more class back to these high end areas. '''M3G''' [[Special:Contributions/194.2.20.67|194.2.20.67]] 11:39, 20 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>194.2.20.67</name></author>
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