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	<title>ArenaNet:Skill feedback/Assassin/Shadow shroud - Revision history</title>
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	<updated>2026-10-18T19:46:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Shadow_shroud&amp;diff=15566&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:46:37Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Shadow Shroud}}&lt;br /&gt;
&lt;br /&gt;
== Lilondra's Issue -- 10:45, 3 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Assassin/Shadow shroud#Shadow Shroud|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The main reason why this elite isnt rly used is because all other usefull skills are found in the deadly arts attribute.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Moving this to deadly arts would not only make this skill usefull but it would also fit the theme(flavorwise).&lt;br /&gt;
:If necesarry reduce duration to 1..4..5 and reduce recharge to 12,energy should be 5.&lt;br /&gt;
&lt;br /&gt;
:Another suggestion might be something like this :&lt;br /&gt;
For 0..2..3 Seconds target foe can not be the target of allied spells.Requiring a very high investment but almost ashures a kill. 10e,1/4th second cast,15 recharge&lt;br /&gt;
&lt;br /&gt;
== Lann's Issue -- 10 June, 2008 ===&lt;br /&gt;
; Issue&lt;br /&gt;
: This has a really short and poor effect, in the shadow arts line.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: I think it should stay in shadow, just change the effect to ''Target foe loses all enchantments. Target foe cannot be the target of further enchantments for '''however many''' seconds.&lt;br /&gt;
&lt;br /&gt;
== Stupid skill ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill is stupid and useless.&lt;br /&gt;
&lt;br /&gt;
;Suggestion 1&lt;br /&gt;
:&amp;quot;For 10 seconds, you have +5...15...18% to critical for each enchantment on that foe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Suggestion 2&lt;br /&gt;
:Reduce recharge to 7 seconds. &amp;quot;Elite Spell. Target foe loses 5...41...53 health and is Blinded for 3 seconds + 1...3...3 seconds for each enchantment on that foe.&amp;quot; -Alternative to Blinding Surge.&lt;br /&gt;
&lt;br /&gt;
== Only used by PvE Monsters ==&lt;br /&gt;
&lt;br /&gt;
; Issue: Why would a person who had a choice use this skill?&lt;br /&gt;
&lt;br /&gt;
;Suggestion: PvP Mechanic Change- 5e, 30 second recharge, Stance: For x...x Seconds, you have a 75% chance to block attacks and take 15%...33% less damage.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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