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	<title>ArenaNet:Skill feedback/Assassin/Shadowsteps in PvE - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Assassin/Shadowsteps_in_PvE&amp;diff=15805&amp;oldid=prev</id>
		<title>gww&gt;Shard at 18:16, 14 April 2009</title>
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		<updated>2009-04-14T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==[[User:Invincible Rogue|'''&amp;lt;font color=&amp;quot;#AA0088&amp;quot;&amp;gt;Invincible&amp;lt;/font&amp;gt;''']] [[User talk:Invincible Rogue|'''&amp;lt;font color=&amp;quot;#AA0088&amp;quot;&amp;gt;Rogue&amp;lt;/font&amp;gt;''']][[Image:User_Invincible Rogue_siggyiggywiggy.gif]]'s Issue -- 19:03, 7 February 2009 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Assassin/Shadowsteps in PvE#|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
:Shadow stepping is barely ever viable in PvE besides running and occasionally when you need to skip over terrain.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Lower recharges on all PvE shadow steps would make them MUCH more viable. Taking away aftercast would give the assassin his rhythm back. Let's start with {{Skill_Icon | Death's Charge}}. This skill can be a powerful self-heal but it's recharge makes it inconvenient, especially since it brings you back into melee. Perhaps a 12 second recharge would make this a much more viable heal. {{Skill_Icon | Dark Prison}} can be decent for starting chains, but it needs to recharge much more quickly. In PvE, you simply *aren't* going to be using any kind of build that can score a kill every 30 seconds. Dark prison and {{skill_icon | Shadow Prison}} alike need very small recharges. 6 for shadow prison, 12 for Dark prison. As it is now, Assassin's Promise is about the only hex sins use in PvE other than Asuran Scan. {{Skill_Icon | Beguiling Haze}} provides Daze, which is extremely powerful, so perhaps a 16 recharge on it, but otherwise it's fine for a daze skill. Perhaps 10 energy would make it more appealing. {{Skill_Icon | Shadow Fang}} suffers from too high of a recharge to be useful. Bring the recharge down to 10 and it would become an interesting skill for pulling mobs that would still retain killing capacity afterward. {{Skill_Icon | Aura of Displacement}} follows the same principle, however it is elite. A 5 second recharge and 5 energy would make this an appealing skill to assassins.&lt;br /&gt;
&lt;br /&gt;
==[[User:Vortex|Vortex's]] issue==&lt;br /&gt;
{{moved|from|[[User talk:Linsey Murdock]]}}&lt;br /&gt;
Would it be possible to change the range of [[Recall]], [[Shadow of Haste]], [[Aura of Displacement]] and [[Shadow Meld]] to unlimited in PvE again? The reason why i'm asking is simply because i think Assassins lack their number one feature - the mobility - in PvE entirely. Making the range of these shadowsteps unlimited would allow people to shorten up Missions, Quests, Farmruns etc and make Assassins a viable class in PvE not for their [[Shadow Form|tanking]] or [[Critical Agility|damage dealing]] abilities but for the feature that always represented them the best: mobility.&lt;br /&gt;
Well, you would need to prevent secondary Assassins from using them by linking the Skills to critical strikes. As compensation for this buff you could consider nerfing Shadow Form to non-maintainable state again. Thanks for reading :P [[User:Vortex ™|&amp;lt;b&amp;gt;&amp;lt;font face=&amp;quot;Lucida Sans&amp;quot; color=&amp;quot;#770000&amp;quot;&amp;gt;Vortex&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] [[User_talk:Vortex ™|&amp;lt;b&amp;gt;&amp;lt;font face=&amp;quot;Lucida Sans&amp;quot; color=&amp;quot;#770000&amp;quot;&amp;gt;™&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 17:47, 14 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Shard</name></author>
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