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	<title>ArenaNet:Skill feedback/Dervish/Balthazar's Rage - Revision history</title>
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	<updated>2026-10-18T01:33:07Z</updated>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:05:11Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Balthazar's Rage}}&lt;br /&gt;
&lt;br /&gt;
== Life Infusion Issue -- 20:16, 2 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Dervish/Balthazar's Rage#|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: name doesn't fit functionality (Balthazar's Rage + heal)&lt;br /&gt;
:heal is generally wasted&lt;br /&gt;
&lt;br /&gt;
; Suggestion&lt;br /&gt;
: make it set foes on fire for 1..3..3 seconds when it ends &lt;br /&gt;
OR&lt;br /&gt;
:do 15...51...60 fire damage when it ends&lt;br /&gt;
&lt;br /&gt;
== [[User:Mordax_Praetorian|Mordax Praetorian's]] Issue [[User:Mordax Praetorian|Mordax Praetorian]] 01:48, 4 November 2008 (UTC) ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Generally made redundant by [[Mystic Vigor]], name would suggest something much more offensive in nature&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Balthazar's Rage 5e, 2s, 30s, Enchantment Spell, 20s, deals 1..10..14 Holy damage each second to each adjacent foe&lt;br /&gt;
: You may also wish to change the animation on it to have its initial animation every second&lt;br /&gt;
&lt;br /&gt;
== New Suggestion ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Same as above, and as mentioned on the [[User talk:Isaiah Cartwright/Dervish/Balthazar's Rage|talk page]].&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Reading the afore mentioned talk page, I noticed what someone said about the beta version of this skill and it gave me an idea for a similar(ish) new functionality you could have.&lt;br /&gt;
:: {{skill icon|Balthazar's Rage}}. 10 {{energy}} 1 {{activation}} 20 {{recharge}}.&lt;br /&gt;
:: [[Enchantment Spell]]. For {{gr|7|15}} seconds, whenever you score a [[critical hit]] against a [[foe]], that foe begins [[Burning]] for {{gr|1|3}} seconds. When '''Balthazar's Rage''' ends, all [[adjacent]] foes take {{gr|1|5}} [[Fire damage]] for each second it has been in effect.&lt;br /&gt;
: As this skill is in the derv's primary attribute, it can't be abused by sins with high crit strikes. I did worry that dervs with daggers (like Lyssa dervs) could keep a target burning thanks to double strikes, but given that with only 12 dagger mastery at most the crit chance and the double strike chance aren't all that high, you wouldn't be able to keep someone permanently buring like you would with [[Mark of Rodgort]] and a fire weapon (a ~20% crit chance would mean you would have to hit 5 times in 3 seconds on average to keep someone burning, which even with a 33% IAS and a 24% double strike chance I don't think you can do it, and even if you did the durations would sometimes overlap so there would be gaps). Anyway, it would be quite cool imo.&lt;br /&gt;
::cool idea!--[[Special:Contributions/89.129.147.175|89.129.147.175]] 10:27, 27 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== --[[Special:Contributions/72.189.85.14|72.189.85.14]] 07:18, 11 March 2009 (UTC)'s Issue ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: An offensive name that heals?&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Balthazar's Rage 5e, 1s, 25s, Enchantment Spell, 10s, deals 1..3..5 Holy damage each second to each adjacent foe&lt;br /&gt;
: A small tick of damage that would not greatly boost damage but still could create interesting effects. Have it trigger after weapon damage.&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 21:17, 10 April 2009 (UTC) ==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Dervish#Balthazar's Rage|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:I like some of the suggestions above, but they remind me too much of [[Balthazar's Aura]] which was given high cost, cast and recharge for a reason. Giving an easier to use counterpart to a melee class sort of reintroduces that problem. However, the change to [[Hundred Blades]] mixed with [[Balthazar's Aura]] would make this pretty useful for a frontliner.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|10|3/4|25}}&lt;br /&gt;
:'''Enchantment Spell.''' (10 seconds) Deals {{gr|15|60}} holy damage to adjacent foes. Whenever you hit with a scythe attack, nearby foes take {{gr|0|10}} holy damage.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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