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	<title>ArenaNet:Skill feedback/Elementalist/Ash Blast - Revision history</title>
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	<updated>2026-10-18T19:51:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Elementalist/Ash_Blast&amp;diff=15523&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:48:20Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Ash Blast}}&lt;br /&gt;
&lt;br /&gt;
== Akirai Annuvil Issue -- 22:28, 8 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Elementalist/Ash Blast#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Currently Ash Blast sees no use, outside of a few niche RA builds. The problem is, you only want to Blind someone when they're about to use their more powerful skills, like Eviscerate. Ash Blast's Blind is conditional; conditional on the target being Knocked Down. However if the target is KDed, they're not worth blinding. Hence the inflicted condition is useless. The damage is negligible and isn't a reason to bring the skill either. &lt;br /&gt;
; Suggestion&lt;br /&gt;
: Increased Energy cost 10, functionality changed: &amp;quot;Target foe is blinded for 0..3..5 seconds. If target foe is knocked down, target foe is struck for 35...59...65 earth damage.&amp;quot;&lt;br /&gt;
Basically switching the effects around. The energy increase is there to bring it in line with other blinding skills. With the lower duration it requires a higher investment, it's harder to use thanks to the higher cast time and the higher recharge, which is why the energy cost does not equal Blinding Flash's.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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