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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FElementalist%2FChain_Lightning</id>
	<title>ArenaNet:Skill feedback/Elementalist/Chain Lightning - Revision history</title>
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	<updated>2026-10-18T16:11:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Elementalist/Chain_Lightning&amp;diff=15481&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:05:51Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Chain Lightning}}&lt;br /&gt;
&lt;br /&gt;
== TimeToGetIntense's Issue -- 00:52, 4 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Elementalist/Chain Lightning#TimeToGetIntense's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Horribly underpowered. Would be good for Air Eles if it was viable.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Lower casting time to 2 seconds, lower recharge time to 8 seconds. Increase damage to 10...82...100.&lt;br /&gt;
&lt;br /&gt;
== Exhaustion and cast time are the largest problems ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Exhaustion makes it useless without Glyph of Energy, 3 second cast time is prohibitive.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Lower casting time to 2 seconds, remove exhaustion, lower recharge time to 5 seconds. Increase energy to 15 so people can't spam it mindlessly without dual attune.&lt;br /&gt;
&lt;br /&gt;
== Ritual{{Profession icon sizes|Ritualist|{{{1}}}}}Doll's Issue -- 11:42, 14 August 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Elementalist/Chain Lightning#RitualDoll's Discussion|Discussion]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Weak in it's current form, but difficult to buff do to it's spike-like nature.&lt;br /&gt;
;Suggestion&lt;br /&gt;
: {{skill data|10|2|10}}&lt;br /&gt;
&amp;quot;Spell. Target foe takes {{gr|10|85}} lightning damage. If that foe was moving, two foes near your target also take {{gr|10|85}}. This spell has 25% armor penetration.&amp;quot;&lt;br /&gt;
;Reasoning&lt;br /&gt;
:This way, if this skill is used to spike, it will only hit one target at a time unless that foe was moving. This would require callers to be more attentive when calling their spikes. If the skill does become a problem without exhaustion, re-adding exhaustion or simply increasing the energy cost to 15 would make it less appealing.&lt;br /&gt;
&lt;br /&gt;
== Something's missing here... ==&lt;br /&gt;
I was looking through the Elementalist skills, and noticed Air Magic doesn't have a 25-energy, super awesome skill (Meteor Shower, Maelstrom, Earthquake/Dragon's Stomp etc). I mean, it has Lightning Hammer but that's just non-projectile Lightning Orb... I think the energy on this skill should be upped to 25, but the exhaustion dropped completely. That way, this skill would be up to par with a skill like Rodgort's Invocation. Ideally, the skill would read as follows (for PvE): &lt;br /&gt;
&lt;br /&gt;
[[Image:Chain_Lightning.jpg|thumb|left]]'''Chain Lightning''': [[Spell]]. [[Target]] [[Foe|foe]] and up to two other foes [[Near|near]] your target are struck for &amp;lt;font color=green&amp;gt;'''10...70...85'''&amp;lt;/font&amp;gt; [[Lightning damage|lightning damage]] and are blinded for &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''1...3...3'''&amp;lt;/font&amp;gt; seconds. This spell has 25% [[Armor Penetration|armor penetration]]. &amp;lt;br&amp;gt;25{{energy}}&amp;lt;br&amp;gt; 2 {{activation}}&amp;lt;br&amp;gt; 8{{recharge}}.&amp;lt;br&amp;gt;&lt;br /&gt;
--SetandSpike 06:16, 9 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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