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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FElementalist%2FFire_Magic</id>
	<title>ArenaNet:Skill feedback/Elementalist/Fire Magic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FElementalist%2FFire_Magic"/>
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	<updated>2026-10-18T11:10:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Elementalist/Fire_Magic&amp;diff=15811&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:48:54Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
==Shard's Issue -- 19:13, 18 January 2009 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:Fire (especially aoe) has been buffed in every skill update since beta and is now so powerful that eles never need to bring utility because they can just solo-spike problem targets instead.&lt;br /&gt;
;Solution&lt;br /&gt;
:Fire magic does half damage in pvp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Solution #2&lt;br /&gt;
:Weapon mods that protect a certain type of elemental damage now also add +5 armor against non-specific elemental damage. Weapon mods that provide +7 armor versus elemental (or physical) damage now provide +12 armor, to make them worth taking over generic +5 armor mods and to combat a metagame issue at the same time.&lt;br /&gt;
&lt;br /&gt;
== Alternate fix that wouldn't make Anet look even more lame ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Keeps getting buffed. There are a [[Searing Flames|few]], [[Glowing Gaze|overpowered]], [[Liquid Flame|skills]] and everything else either [[Mind Burn|sucks]], [[Incendiary Bonds|is inviable]], [[Smoldering Embers|or is just]] [[Lava Arrows|plain pointless]], [[Fireball|and the rest]] [[Immolate|is fine as it is]].&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Nerf the overpowered stuff, buff the skills that suck but don't make them overpowered either.&lt;br /&gt;
&lt;br /&gt;
== [[User:StatMan|Stat's]] Suggestion ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Fire should do the most damage, but has the problem of stacking too well with others team members also using fire.&lt;br /&gt;
&lt;br /&gt;
;Solution&lt;br /&gt;
:Make fire magic suffer from some sort of diminishing returns.  My suggestion is to make many spells do about 28 less damage, but inflict burning for 2 seconds.  This would buff vs high armor targets, especially rangers, but might make Melandru's Dervishes too powerful.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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