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	<title>ArenaNet:Skill feedback/Elementalist/Lava Arrows - Revision history</title>
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	<updated>2026-10-18T05:58:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:06:09Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill icon|Lava Arrows}}&lt;br /&gt;
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== [[User:AudreyChandler|AudreyChandler]]'s Issue -- 19:52, 16 April 2009 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Elementalist/Lava Arrows#I don't know what a discussion header is|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Lava Arrows seems to be a rather derided skill among experienced players. I see that basically it's Flare, cast 3 times at once in exchange for 71% longer delay between uses. I thought that was kind of cool when I first saw the skill, as it fills in nicely for Flare in multi-target situations. The problem is, few players are concerned with filling in for Flare in any situation, and being a ''half range'' spell is a killjoy.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Lava Arrows is a quirky skill that should retain its quirky niche as &amp;quot;Flare, distributed differently&amp;quot;. '''If you remove the half-range restriction,''' it would really boost up this skill's chances of hitting a bar (along with Ice Spear, frankly). Of course, I don't have access to your massive datasheets about what skills are and aren't on bars, so I may be all wet. :]&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 07:36, 4 May 2009 (UTC) ==&lt;br /&gt;
[[User_Talk:Bathory/Suggestions/Elementalist#Lava Arrows|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Lava Arrows is an essentially weaker version of Flare with the only upside being a (somewhat) AoE function. The suggestion below changes it to aim all three projectiles at one target, like [[Dancing Daggers]]. However because it would be a full range skill this would require having a fire skill recharge on your bar ([[Fire Attunement]] and [[Double Dragon]] for instance). If this is too powerful the bonus effect could also scale the number of recharge Fire Magic skills needed to send another projectile (ex: One additional projectile for every {{gr|3|1}} recharge Fire Magic skill.)&lt;br /&gt;
;Suggestion&lt;br /&gt;
{{skill data|15|1|5}}&lt;br /&gt;
:'''Spell.''' Projectile: Deals {{gr|20|65}} fire damage. Bonus effect: One additional projectile for every recharging Fire Magic skill you have (Maximum {{gr|0|2}}&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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