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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Shockwave}}&lt;br /&gt;
:Last update: [[game updates/20080417|April 17th, 2008]]&lt;br /&gt;
&lt;br /&gt;
== [[User:Khazaro|Khazaro]]'s Issue -- 13:59, 24 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Elementalist/Shockwave#Shockwave E/A Spike|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: E/A do a really strong damage output with shadowstepping to their target and using Shockwave. In addition, due to the split of the damage, [[Protective Spirit]] and [[Spirit Bond]] don't trigger (if Dmg &amp;lt; 60).&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Maybe its not a Shockwave Issue - more a Shadowstep once again. &lt;br /&gt;
:: '''1st Suggestion''' would be: lower the damage of Shockwave ''or''&lt;br /&gt;
:: '''2nd Suggestion''': Add to [[Dark Prison]] (or some other Shadowstep skill) a &amp;quot;''Blackout''&amp;quot;-Effect like &amp;quot;after shadowstep, your skills recharge 5 seconds.&amp;quot; this would fix this issue for sure.&lt;br /&gt;
:: '''3rd Suggestion''': Add to Shadowsteps a Blackout Effect for only '''SPELLS'''.&lt;br /&gt;
:: '''4th Suggestion''': Let the damage of [[Shockwave]] stack to make [[Protective Spirit]] useful. &lt;br /&gt;
[[User:Khazaro|Khazaro]] 18:39, 24 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: '''5th Suggestion''': lower the damage and make it cause [[weakness]] as well, turning it into a defense skill instead of a spike skill. &amp;lt;- that was not my suggestion (or i didn't add it) [[User:Khazaro|Khazaro]] 17:23, 26 March 2008 (UTC)&lt;br /&gt;
:I know, I did. Sorry about that. [[User:145.94.74.23|145.94.74.23]] 08:00, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I honestly think this is an issue with Shadowstepping as a whole, it really takes away from positioning and allows for fast spikes, I think there are a number of things we can do to the three main shadow stepping skills, Dark Prison, Deaths Charge, and Shadow walk, to balance this out. [[User:Isaiah Cartwright|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Izzy'''&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#E30020&amp;quot;&amp;gt;@&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;-'----&amp;lt;/font&amp;gt; 18:37, 27 March 2008 (UTC)&lt;br /&gt;
:: Thanks much! -- [[User:Khazaro|Khazaro]] 19:23, 27 March 2008 (UTC)&lt;br /&gt;
:::Thank you for replying Izzy. [[User:145.94.74.23|145.94.74.23]] 08:25, 28 March 2008 (UTC)&lt;br /&gt;
:Wasn't that kind of the point of the Shadow Step mechanic?  To be able to provide a surprise attack?  The complaint here ignores that Shockwave is underused in PvP.  Beyond that, a decent monk can prot against a Shadow Step spike.  It really doesn't take much to counter the much more common (as opposed to the Shockwave ele) Shadow Form suicide fire ele.  If they attack a player, the player moves from where the ele Shadow Stepped to, and that's pretty much all it takes.  If they attack an NPC, a common WoH monk can counter the damage.  Protective Spirit + WoH pretty much kills the attack.  [[User:76.89.81.150|76.89.81.150]] 02:53, 29 March 2008 (UTC)&lt;br /&gt;
::I don't quite follow how Protective Spirit can counter this spell. With everyone and their mother having 600 health, it will reduce Shockwave's damage by 5 at best. Granted, 3*6*5 is still 90 damage, but the spike still deals over 950 damage then. [[User:145.94.74.23|145.94.74.23]] 08:41, 17 April 2008 (UTC)&lt;br /&gt;
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== --[[User:RitualDoll|RitualDoll]] 06:49, 28 April 2008 (UTC) (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Elementalist/Shockwave#Shockwave E/A Spike|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Highly abusable as spike damage, especially with aftercast gone.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Elite Spell. Adjacent foes take {{gr|15|60}} earth damage, after 1 second nearby foes take {{gr|15|60}} earth damage, and after two seconds foes in the area take {{gr|15|60}} earth damage.&lt;br /&gt;
; Reasoning&lt;br /&gt;
: Slows down the spike damage, but doesn't wound the skill's over-all damage '''OR''' ability to bypass over-used monk enchantments.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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