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	<title>ArenaNet:Skill feedback/Mesmer/Crippling Anguish - Revision history</title>
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	<updated>2026-10-18T06:40:45Z</updated>
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		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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		<updated>2009-10-07T16:34:04Z</updated>

		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Crippling Anguish}}&lt;br /&gt;
== 189.70.147.128's Issue -- 15:28, 24 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Mesmer/Crippling Anguish#189.70.147.128's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: it's just a snare with minor degen , not usefull , and a weak elite , not worth using it anywhere&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Elite Hex Spell. For 8...18...20 seconds, target moves, attacks and cast spells 50% slower and suffers -1...3...3 Health degeneration. 15energy cost , 1 sec cast time , 25sec recharge&lt;br /&gt;
&lt;br /&gt;
== Frvwfr2's Issue - 19:59, 30 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Mesmer/Crippling Anguish#189.70.147.128's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Too costly+Too long recharge, semi weak effect better done by a Cripshot&lt;br /&gt;
; Suggestion&lt;br /&gt;
:: Elite Hex Spell. For '''5...9...11''' seconds, target moves 50% slower and takes '''7...13...16''' damage per second while moving. 5 {{energy}}, 1 {{activation}}, 12 {{recharge}}&lt;br /&gt;
This slows them down, and punishes them for moving. However, it is not just fire and forget anymore. Damage may be a bit high.&lt;br /&gt;
:Another Suggestion:&lt;br /&gt;
::Elite Hex Spell. For '''5...9...11''' seconds, target moves 50% slower. When this hex ends, that foe is crippled for the remaining duration. 5 {{energy}}, 1 {{activation}}, 8 {{recharge}}&lt;br /&gt;
&lt;br /&gt;
== Make it hard to remove! ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Mesmer/Crippling Anguish#189.70.147.128's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: as above&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Elite Hex Spell. For 8...18...20 seconds, target moves 50% slower, suffers -1...3...4 Health degeneration and is crippled. 15 {{energy}}, 1 {{activation}}, 17 {{recharge}}&lt;br /&gt;
This is a slight buff to degeneration (so that it is slightly more powerful than mending!), and also makes it a very hard snare to remove, since you would have to remove both the hex and the cripple. The recharge has also been slightly shortened so that you can  maintain the skill quite comfortably on a foe (if you want to).&lt;br /&gt;
&lt;br /&gt;
== Desocupado's Issue -- (12:18, 27 November 2008 (GMT-3))==&lt;br /&gt;
&lt;br /&gt;
; Issues&lt;br /&gt;
: High energy cost for it's effects (which are already good)&lt;br /&gt;
: Impossible to use against more that one target without heavy energy issues (arcane echo). And not really worthwhile to do so due to it's effects nature.&lt;br /&gt;
: High recharge makes Mantra of Persistence useless along with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
: 10 {{energy}} 1 {{activation}} 20 {{recharge}}&lt;br /&gt;
:OR&lt;br /&gt;
:Elite Hex Spell. For 6...14...15 seconds, target moves 50% slower and suffers -1...3...3 Health degeneration. : &lt;br /&gt;
:10 {{energy}} 1 {{activation}} 15 {{recharge}}&lt;br /&gt;
&lt;br /&gt;
== Chaos Messengers Issue ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Water Magic snares better and causes much more pressure. This just has a quite weak effect.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Simple. Up the degen to {{gr|1|5}}.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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