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	<title>ArenaNet:Skill feedback/Mesmer/Discharge Enchantment - Revision history</title>
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	<updated>2026-10-19T01:43:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Mesmer/Discharge_Enchantment&amp;diff=15579&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:06:47Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Discharge Enchantment}}&lt;br /&gt;
&lt;br /&gt;
==  Seef II Issue -- 07:47, 1 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Mesmer/Discharge Enchantment#|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
Completely irrelevant with the buffs to necromancer enchantment removal and the already strong Mesmer alternatives; overpriced and underperforming. Not much utility for its comparatively high recharge.&lt;br /&gt;
; Suggestion&lt;br /&gt;
Perhaps make it a counter to Shadow Form, Obsidian Flesh, etc.? Type it to &amp;quot;Skill,&amp;quot; decrease the cast time to 0.75 seconds, and maybe up the recharge to 20 if this is imbalancing.&lt;br /&gt;
&lt;br /&gt;
== Akira's Issue ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Very useless with Rip's 10 second recharge. This skill has a conditionally lower recharge for twice the energy cost and an attrib investment. At the very least change it to be lower whenever it meets its condition. &lt;br /&gt;
: Suggestion&lt;br /&gt;
: 5e//1c//10r &lt;br /&gt;
: Exact same stats as Rip, but instead of a conditional bleeding (which for most intends and purposes is a lot better) a conditional cooldown decrease. It might see some use in the more hex heavy/coordinated builds.&lt;br /&gt;
: 5e//1c//7r - Spell. Target foe loses one Enchantment. Target foe gains 6..2..0 energy. &lt;br /&gt;
: Better stats, worse effect.&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 05:40, 2 May 2009 (UTC) ==&lt;br /&gt;
[[User_Talk:Bathory/Suggestions/Mesmer#Discharge Enchantment|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:As said above, the buffs to Necromancer's enchantment removal have made this skill useless - and it wasn't that much to begin with. Changing the functionality (Akira's suggestion is a neat [[Power Return]] twist) to cope with the fact that it's current function is unimaginative and obsolete. I based my suggestion off of [[Feedback]]. This would be a less powerful but faster to use version, it's recharge is still longer than most Necromancer single enchantment removals - so it's still not as powerful but has a Mesmer effect and a cheap cost that would probably give it some play.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|1|15}}&lt;br /&gt;
:'''Spell.''' Target foe loses 1 Enchantment. That foe loses {{gr|1|5}} Energy if target foe is Hexed.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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