<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FMesmer%2FSoothing_Images</id>
	<title>ArenaNet:Skill feedback/Mesmer/Soothing Images - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FMesmer%2FSoothing_Images"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Mesmer/Soothing_Images&amp;action=history"/>
	<updated>2026-10-18T05:57:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Mesmer/Soothing_Images&amp;diff=15505&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Mesmer/Soothing_Images&amp;diff=15505&amp;oldid=prev"/>
		<updated>2009-09-02T16:52:58Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Soothing Images}}&lt;br /&gt;
&lt;br /&gt;
== Life Infusion Issue -- 18:38, 2 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Mesmer/Soothing Images#|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Entirely passive effect&lt;br /&gt;
: There's no reason for this to be 5 recharge given that it is 15 energy. &lt;br /&gt;
: Auspicious Incantation makes it easy to reapply given the low recharge.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Up recharge to 15.&lt;br /&gt;
==Frvwfr2's Issue - 20:08, 30 April 2008 (UTC)==&lt;br /&gt;
; Issue&lt;br /&gt;
:Weak, passive, never used in PvP (due to cost I assume)&lt;br /&gt;
; Suggestion&lt;br /&gt;
:Change to....&lt;br /&gt;
:Hex Spell. If target foe is attacking, for '''1...6...8''' seconds, each time target foe attacks, it loses 2 adrenaline. When that foe's adrenaline hits 0, this hex ends. 10 {{energy}}, 1/4 {{activation}}, 15 {{recharge}}&lt;br /&gt;
:For a spike killer, as if you get it early, he can't use the rest of his chain. Maybe shorter effect, it can keep warriors down easily. And btw, the 2 adr loss is after they gain 1 for the hit.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
</feed>