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	<title>ArenaNet:Skill feedback/Mesmer/Spiritual Pain - Revision history</title>
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	<updated>2026-10-18T13:54:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Mesmer/Spiritual_Pain&amp;diff=15507&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:53:06Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Spiritual Pain}}&lt;br /&gt;
&lt;br /&gt;
== Life Infusion Issue -- 17:11, 1 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Mesmer/Spiritual Pain#Life Infusion's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: too costly energywise when the situation is met. Useless otherwise when Wastrel's Worry/Overload does more damage if their conditions are met.&lt;br /&gt;
:cannot be viable as a spike skill due to it being in Domination Magic (like pre-balance Enchanter's Conundrum)&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Reduce to 5 energy so against spirits it doesn't cost 40+ energy to kill ~300 HP spirits (basically level 10 ones with moderate spawning power).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A. von Rin's Issue -- [[User:A. von Rin|A. von Rin]] 14:10, 4 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Mesmer/Spiritual Pain#Life Infusion's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Bad effect and needs to be reworked. This idea makes it more a spike skill without instant recharge and AoE.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: &amp;quot;Spell. Target foe takes 15...65...75 damage. If that foe is [[in the area]] of a spirit, he takes an additional 15...63...75 damage.&amp;quot; *10 Energy / *2 Activation / *15 Recharge.&lt;br /&gt;
&lt;br /&gt;
== [[User:Gordon Ecker|Gordon Ecker]]'s issue -- 02:09, 10 September 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Mesmer/Spiritual Pain#Gordon Ecker's issue|Discussion]]&lt;br /&gt;
;Issues&lt;br /&gt;
*Usefulness is limited in PvE, quite a few areas have no spirit summoning monsters, and in those which do have them, they are often absent from many groups.&lt;br /&gt;
*Domination Magic lacks reliable, spammable AoE nukes.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Split the PvE and PvP versions, drop the PvE version's recharge to ~10s and change it's functionality to &amp;quot;Target foe and all nearby foes taxe {{gr|10|92}} damage, this skill deals double damgage against summoned creatures.&amp;quot;.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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