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		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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		<updated>2009-10-07T16:34:43Z</updated>

		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Wastrel&amp;amp;#39;s Worry}}&lt;br /&gt;
&lt;br /&gt;
== Gelei's Issue -- 14:14, 29 August 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Mesmer/Wastrel&amp;amp;#39;s Worry#Gelei's Issue|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
*You can cast this hex on a whole team in RA/TA in less than 5 seconds.&lt;br /&gt;
*Combining it with Empathy on fighters or with Backfire on casters, this effect is hard to block.&lt;br /&gt;
; Suggestion&lt;br /&gt;
:Make a PvE/PvP version of this skill. The PvE version can be the same, while the PvP version should have 5 seconds recharge. It wouldn't reduce the effectiveness much against one person, because of the 3 seconds length, but it'd be impossible to put it on the whole hostile team.&lt;br /&gt;
&lt;br /&gt;
{{skill icon|Wastrel&amp;amp;#39;s Worry}}&lt;br /&gt;
&lt;br /&gt;
== 29 August 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Mesmer/Wastrel&amp;amp;#39;s Worry#|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
*Recharge is too low.  With a 1 second recharge, and 1/4 second cast, It makes hex breaker and holy veil almost useless.&lt;br /&gt;
*It is to easy to spam to break hex breaker, then cast somthing like diverson, and then cast wastrels again as a cover hex.&lt;br /&gt;
*And this skill is also doing 90+ dmg each time.  &lt;br /&gt;
*It is also too powerful in 4v4 when you have visons &amp;amp; backfire and have this wastrels being spammed on you.&lt;br /&gt;
; Suggestion&lt;br /&gt;
*I am not against mesmers having a cover hex, but it should be compareable to parasitic bond, change recharge to at least 2 seconds, cast time to 1 second. Reduce dmg to 5-35..36..37&lt;br /&gt;
*Or, if it is mean to be a damage spell and not a cover hex, remove the hex aspect.  Change to a spell, and keep dmg, cast time, recharge.  &amp;quot;Wastrels worry, SPELL, All foes adjacent to where this spell was cast take 10-90...94 dmg after 3 seconds if they do not use a skill.&amp;quot; Similar to spirit rift.&lt;br /&gt;
&lt;br /&gt;
== Unreliable for doing damage, but overpowered when combined with certain skills ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Damage is unreliable and this is overpowered when combined with certain skills like empathy, backfire, diversion.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Increase recharge to 3 seconds, add initial damage of 5...35...43, lower conditional damage to 10...40...48.&lt;br /&gt;
&lt;br /&gt;
== Bad skill implementation ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill is borked. Useless if nerfed, overpowered if buffed.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:5e 3/4s 4r &amp;quot;After 1 second, target foe takes 5...17...20 damage plus an additional 5...15...17 damage for each recharging skill.&amp;quot; The delay prohibits using it to spike.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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