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	<title>ArenaNet:Skill feedback/Mesmer/resolved Illusion Magic - Revision history</title>
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	<updated>2026-10-18T11:51:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Mesmer/resolved_Illusion_Magic&amp;diff=15825&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:53:35Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{ArenaNet archive|ArenaNet:Skill feedback/Mesmer}}&lt;br /&gt;
&lt;br /&gt;
=Illusion of Haste=&lt;br /&gt;
== Skye Marin's Issue -- 04:45, 29 February 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Mesmer/resolved_Illusion Magic|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Not really valuable as a running skill as a function of duration, casting time, and attribute investment.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Lower casting time to 1/4, increase duration to 5..15.&lt;br /&gt;
::Perfection suggestion. Couldn't agree with you more. If anything, at least extend the time to about 16 seconds. If not, extend to 10 seconds and make it 1/4 cast time. /signed --[[User:Ulterion|Ulterion]] 01:46, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Recurring Insecurity=&lt;br /&gt;
==Skye Marin's Issue -- 03:28, 21 February 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Mesmer/resolved_Illusion Magic|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Exploitation found in SB/RI builds is an issue, while both skills are limited by themselves.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Lower recharge to 5, increase degen to -1..5, coupled with proposed Soul Barbs changes.&lt;br /&gt;
::[[http://wiki.guildwars.com/wiki/User:Isaiah_Cartwright/Necromancer/Soul_Barbs]]&lt;br /&gt;
;Another suggestion:&lt;br /&gt;
: Change how RI is reapplied when a multiple hex removal is used to: Remove RI, check if other hexes are still in place, remove the appropriate number of hexes and reapply RI. [[Special:Contributions/84.56.208.38|84.56.208.38]] 09:52, 14 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shard's Issue -- 12:38, 14 December 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill's primary effect doesn't scale, making it as deadly with 0 illusion as it is with 16 illusion.&lt;br /&gt;
;Solution&lt;br /&gt;
:&amp;quot;For {{gr|0|10}} seconds...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Shared Burden=&lt;br /&gt;
== Don Knowall's Issue -- --[[User:Don Knowall|Don Knowall]] 17:16, 28 June 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Mesmer/resolved_Illusion Magic|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Outclassed by nonelite snares (hex or condition based snares).&lt;br /&gt;
; Suggestion&lt;br /&gt;
* Make affected foes move 75% slower and lose 1 energy per second while moving.&lt;br /&gt;
or&lt;br /&gt;
* Make affected foes move &amp;amp; attack 50% slower.&lt;br /&gt;
&lt;br /&gt;
==Frvwfr2==&lt;br /&gt;
;Issue&lt;br /&gt;
:Weak&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Scale snare, like {{gr|10|40}}%, but for each affected increase the snare strength by 15%, to a maximum of 90%&lt;br /&gt;
::[[Elite]] [[Hex Spell]]. For {{gr|5|25}} seconds, target [[foe]] and all [[nearby]] foes move {{gr|10|40}}% slower. (15% more for each affected foe, maximum 90%)&lt;br /&gt;
:::This encourages skill in use, as the more foes you hit, the better it does. It is a 55% snare on one foe, and gets stronger for each hit.&lt;br /&gt;
&lt;br /&gt;
== Desocupado's Issue -- (10:39, 27 November 2008 (GMT-3))==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Outclassed by nonelite snares (hex or condition based snares).&lt;br /&gt;
: Either energy or casting time is too high&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
: 10 {{energy}} 1 {{activation}} 25 {{recharge}}&lt;br /&gt;
:OR&lt;br /&gt;
:  5 {{energy}} 2 {{activation}} 25 {{recharge}}&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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