<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FMiscellaneous%2FHenchmen_and_resurrection</id>
	<title>ArenaNet:Skill feedback/Miscellaneous/Henchmen and resurrection - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FMiscellaneous%2FHenchmen_and_resurrection"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Miscellaneous/Henchmen_and_resurrection&amp;action=history"/>
	<updated>2026-10-18T08:36:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Miscellaneous/Henchmen_and_resurrection&amp;diff=16310&amp;oldid=prev</id>
		<title>gww&gt;Lynx Raven Raide: /* Henchmen and resurrection */</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Miscellaneous/Henchmen_and_resurrection&amp;diff=16310&amp;oldid=prev"/>
		<updated>2009-09-21T06:49:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Henchmen and resurrection&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Notice|As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to [[Feedback:Main]] to learn how to submit suggestions that ArenaNet can use.}}&lt;br /&gt;
== Henchmen and resurrection ==&lt;br /&gt;
&lt;br /&gt;
Henchmen monks should not have resurrection spells and should most definitely not resurrect people in the middle of the fight. Give resurrection signets etc. to all the other henchmen and remove them from the monks. &amp;lt;small&amp;gt;--''The preceding [[Guild Wars Wiki:Sign your comments|unsigned]] comment was added by'' [[User:84.56.215.136]] ([[User talk:84.56.215.136|talk]]).&amp;lt;/small&amp;gt;&lt;br /&gt;
:1) Sign your comment and 2) I disagree. Monk henchmen should use Rez Spells but they also need an AI tweak on when to use it and new updated if not newer builds to acconut for all the skill updates over the years. [[User:Magic| &amp;lt;span style=&amp;quot;color:#0000EB&amp;quot;&amp;gt;'''Magic'''&amp;lt;/span&amp;gt;]] [[Image:User_Magic_Signature_Ico.jpg]] &amp;lt;small&amp;gt;[[User_talk:Magic|&amp;lt;font color=&amp;quot;#0000EB&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 20:15, 22 May 2009 (UTC)&lt;br /&gt;
::Agreed. Removing rez from a healing monk kinda defeats the purpose of having them, not to mention rezes can be equipped to heroes anyway. maybe something should be done about the timing (I seem to have the opposite to you guys, them rezzing after the battle rather than in the middle) [[User:Lynx Raven Raide|&amp;lt;span style=&amp;quot;color:#0D0D0D;&amp;quot;&amp;gt;Lynx&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#C80000;&amp;quot;&amp;gt;Raven&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0D0D0D;&amp;quot;&amp;gt;Raide&amp;lt;/span&amp;gt;]] [[image:User Lynx Raven Raide Logo.png|User:Lynx Raven Raide]] 06:49, 21 September 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
They should implement an AI that binds all the henchmen/hero's rezzing AI together so that only the one with the most health/closest range/most energy/biggest probability to survive (depedant on HP, enchantments and hexes on them etc.) is actually rezzing them. It annoys the hell out of me for my entire team to effectively shut down their effectiveness for 3 seconds to rez someone that's already been rezzed by another. [[User:Bozzie|Bozzie]] 18:54, 15 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Lynx Raven Raide</name></author>
	</entry>
</feed>