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	<title>ArenaNet:Skill feedback/Monk/Dwayna's Kiss - Revision history</title>
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	<updated>2026-10-18T17:33:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Monk/Dwayna%27s_Kiss&amp;diff=15993&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:54:21Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Dwayna's Kiss}}&lt;br /&gt;
&lt;br /&gt;
== A. von Rin's Issue -- [[User:A. von Rin|A. von Rin]] 19:05, 1 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Dwayna's Kiss|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Healing Prayers seem to be under powered compared to Protection Prayers and Restoration Magic, especially because most spells are only for &amp;quot;target other ally&amp;quot; - really funny that Healing Monks have the worst amount of selfhealing. Some conditional buffs on under powered skills and an increasement of self target spells will be promoted. '''Edit:''' This skill is not under powered at all right now. But I think that healers should be able to heal themselves, like Prots/Resto-Ritus can protect/heal themselves. That's why I nerfed the conditional healing a lot, nerfed the recharge a bit, but buffed casting time and allowed it to be a selfheal as well. This also brings it in line with other healing (and resoration) spells. &lt;br /&gt;
; Suggestion&lt;br /&gt;
: &amp;quot;Spell. Target ally is healed for 15...55...65 Health and an additional 20...45...50 Health if that ally is under the effects of an Enchantment or Hex.&amp;quot; - *5 Energy  *0.75 Activation *4 Recharge&lt;br /&gt;
&lt;br /&gt;
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== Shadowphoenix's Issue -- 19:15, 1 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Dwayna's Kiss|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The problem with this is, as A. von said, it needs to a self healing spell and a healing spell.  But I think that it needs more healing power, to be honest it does not heal as much as some other skills&lt;br /&gt;
; Suggestion&lt;br /&gt;
: &amp;quot;Spell. Target ally is healed for {{gr|25|125}} Health and an additional {{gr|15|60}} Health if that ally is under the effects of an Enchantment or Hex.&amp;quot; - *5 Energy  *1 sec Activation *4 Recharge&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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