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	<title>ArenaNet:Skill feedback/Monk/Healing Hands - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Healing Hands}}&lt;br /&gt;
&lt;br /&gt;
== Pluto's Issue -- 10:57, 5 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Healing Hands#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Could function as a pretty powerful, elite (pseudo) small-prot, but the recharge is really terrible.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 5/.25/12: For 8 seconds, whenever target ally takes damage, that ally is healed for 5...29...35 health.&lt;br /&gt;
&lt;br /&gt;
== Lucifer's Issue -- 15:05, 24 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Healing Hands#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Recharge is terrible, can get better effects out of Shielding Hands in a better attribute line for this skill. EDIT:This skill has been unused because of it's LAME status since the end of prophecies. It has had no significant buffs or rebalances since then. I hear you are rebalancing some of the unused skills - why not this? It's high time.   &lt;br /&gt;
; Suggestion&lt;br /&gt;
: 5/.25/15: For 5...8...10 seconds, whenever target ally takes damage, that ally and all nearby allies are healed for 5...29...35 health. When this ally has taken 25...145...175 damage, Healing Hands ends.&lt;br /&gt;
&lt;br /&gt;
== Misery's Issue -- 09:41, 15 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Healing Hands#Misery's Issue|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: This skill is essentially an elite version of Spirit Bond which is gimped by long recharge and low healing. Needs to be brought in line with prot to act in a similar manner as ZB for prot bars.&lt;br /&gt;
; Suggestion&lt;br /&gt;
:# Make it behave more like Spirit Bond with a very short recharge, reasonably high cost and only be good for the next x attacks. Something like 10e, 2r, 1/4c Heals for 60 over next 5 attacks at reasonable spec.&lt;br /&gt;
:# Make it low recharge and high cost, with a condition similar to ZB, i.e similar to above, but weaker, with if the target was enchanted, you gain back 5 energy.&lt;br /&gt;
:# Make it identical to Spirit Bond, except cost 5 energy with a slightly longer recharge.&lt;br /&gt;
&lt;br /&gt;
== Could have been a great way for healing prayers to have a &amp;quot;protection&amp;quot; skill ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Recharge time makes this skill useless. It wouldn't hurt the metagame for healing prayers to have a &amp;quot;protection&amp;quot; skill as protection prayers has a &amp;quot;healing&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reduce recharge to 8 seconds, change description to &amp;quot;The next 10 times that ally takes damage, that ally is healed for 5...29...37 health&amp;quot;. This means that farmers cannot maintain it indefinitely but it is actually useful for anything else.&lt;br /&gt;
&lt;br /&gt;
;Suggestion 2&lt;br /&gt;
:Reduce recharge to 15 seconds, reduce duration to 8 seconds. Change description to &amp;quot;Whenever any team member takes damage, that character is healed for 8...20...24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lancy’s Proposal==&lt;br /&gt;
; Issue: &lt;br /&gt;
:-Functionality makes this skill seem like it would be more fitted for Protection Prayers&lt;br /&gt;
:-Reharge time is abysmal&lt;br /&gt;
:-Weak values&lt;br /&gt;
:-Needs to compete with [[Healing Seed]] and [[Seed of Life]]&lt;br /&gt;
; Suggestion: &lt;br /&gt;
:*{{Skill icon|Healing Hands}} - {{skill data|5|1/4|15}} - (Healing Prayers) - [[Elite]] [[Enchantment Spell]]. (8 seconds.) Incoming [[damage]] is reduced to 10% of target's maximum [[Health]]. Whenever [[ally]] takes [[damage]], all [[earshot]] [[party member]]s are [[heal]]ed for {{gr|5|35}} [[Health]].&amp;quot;&lt;br /&gt;
:--[[User:Lancy1214|Lancy1214]] 23:30, 9 September 2008 (UTC)&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 06:21, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pika Fan's Issue --[[User:Pika Fan|Pika Fan]] 04:13, 23 September 2008 (UTC) ==&lt;br /&gt;
; Issue:&lt;br /&gt;
:-Inferior to Healing Seed save for spike catching capabilities.&lt;br /&gt;
; Suggestion:&lt;br /&gt;
:-Make healing hands into an interesting elite that works a bit like Reversal of Fortune and the like, which is the whole point of this spell-to behave like a protection spell but in-line with healing prayers.&lt;br /&gt;
::*{{Skill icon|Healing Hands}} - {{skill data|5|1/4|5}} - Healing Prayers - [[Elite]] [[Enchantment Spell]]. For 8 seconds, target ally gains +{{gr|1|4}} health regeneration. The next time target ally takes damage, target ally and all adjacent allies are healed for {{gr|5|130}} health and Healing Hands ends prematurely. --[[User:Pika Fan|Pika Fan]] 03:25, 23 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Darth's Idea [[User:Darth The X|Darth The X]] 21:36, 3 December 2008 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill is inferior to [[Spirit Bond]], [[Reversal of Fortune]], [[Healing Seed]] and [[Vengeful Weapon]] all of which are non-elite.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Change to &lt;br /&gt;
&lt;br /&gt;
{{Skill Icon|Healing Hands}} {{skill data|5|1/4|7}} [[Elite]] [[Enchantment Spell]] - For 4 seconds whenever target ally takes damage that ally, and all nearby allies are healed for that amount (Max {{gr|10|100}}).&lt;br /&gt;
This would make it an AoE RoF and an effective AOE heal.&lt;br /&gt;
&lt;br /&gt;
--- OR ---&lt;br /&gt;
&lt;br /&gt;
{{Skill Icon|Healing Hands}} {{skill data|5|1/4|5}} [[Elite]] [[Enchantment Spell]] - For 5 seconds whenever target ally takes damage that ally and all nearby allies are healed for {{gr|15|45}}.&lt;br /&gt;
&lt;br /&gt;
--- OR ---&lt;br /&gt;
&lt;br /&gt;
{{Skill Icon|Healing Hands}} {{skill data|10|1/4|8}} [[Elite]] [[Enchantment Spell]] - For 8 seconds target ally and all nearby allies gain +{{gr|1|8}} health regeneration. When [[Healing Hands]] ends those allies are healed for {{gr|5|50}}&lt;br /&gt;
&lt;br /&gt;
--- OR ---&lt;br /&gt;
&lt;br /&gt;
{{Skill Icon|Healing Hands}} {{skill data|5|1/2|5}} [[Elite]] [[Enchantment Spell]] - Target ally is healed for {{gr|15|80}} health and also loses {{gr|1|3}} conditions. For each [[condition]] lost that ally and all nearby allies gain +{{gr|1|3}} health regeneration for {{gr|1|6}} seconds&lt;br /&gt;
&lt;br /&gt;
== --[[User:Justice|Justice]] 07:25, 25 January 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Not a skill to be used activly on a proffesion where the elite needs to be active.&lt;br /&gt;
;Suggestion&lt;br /&gt;
*{{Skill icon|Healing Hands}}&lt;br /&gt;
*Elite [[Summon]]&lt;br /&gt;
*{{skill data|10e|3|60}}&lt;br /&gt;
*Create a level {{gr|1|20}} [[Avatar of Dwayna (NPC)]] that uses [[Healing Touch]] and [[Mending Touch]] on allies. Lives for {{gr|10|60}} seconds. Has [[rank]] {{gr|0|10}} in [[Divine Favor]], [[Healing Prayers]] and [[Protection Prayers]].&lt;br /&gt;
&lt;br /&gt;
Yeah its wierdly different but maybe thats what is ultimately needed to &amp;quot;shake&amp;quot; things up a bit from the HB/WoH scene.&lt;br /&gt;
:People are going to use that with fast casting.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bathory|Bathory]]'s Issue 03:09, 5 April 2009 (UTC)==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Monk#Healing_Hands|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Long recharge makes this sub-par against catching spikes. Lowering the recharge would make it better for catching spike damage like [[Aura of Faith]]. 3/8 = 40% like 10/25 = 40%. So the spell offers the same amount of coverage but has a lower recharge so it can be used more often.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|1/4|8}}&lt;br /&gt;
:'''Elite Enchantment Spell.''' (3 seconds) Heals for {{gr|5|35}} whenever target ally takes damage.&lt;br /&gt;
&lt;br /&gt;
==[[User:Tukies ftw|Tukies ftw]]'s Suggestion 10:15, 6 May 2009 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:All above / most of above&lt;br /&gt;
;Suggestion&lt;br /&gt;
&lt;br /&gt;
:Rework it, make it some sort of counter for Lingering Curse&lt;br /&gt;
&lt;br /&gt;
:{{Skill Icon|Healing Hands}} {{skill data|5|1|10}}&lt;br /&gt;
:'''Elite Enchantment Spell''' - {{gr|5|30}} target ally and all nerby allies/team members have +{{gr|0|3}} Health regeneration and receive 33% more benefit from healing.&lt;br /&gt;
&lt;br /&gt;
-- OR --&lt;br /&gt;
&lt;br /&gt;
:{{Skill Icon|Healing Hands}} ::''' -1 {{upkeep}} 5 {{energy}} 2 {{activation}} 12 {{recharge}}''' &lt;br /&gt;
:[[Elite]] [[Enchantment Spell]] - all nearby allies/ team members gain +{{gr|0|3}} health regeneration. When [[Healing Hands]] ends those allies are healed for {{gr|5|50}}&lt;br /&gt;
&lt;br /&gt;
-- OR --&lt;br /&gt;
&lt;br /&gt;
:{{Skill Icon|Healing Hands}} ::''' -1 {{upkeep}} 5 {{energy}} 2 {{activation}} 12 {{recharge}}''' &lt;br /&gt;
:[[Elite]] [[Enchantment Spell]] - all nearby allies/ team members gain +{{gr|0|3}} health regeneration. whenever target ally takes damage heals for {{gr|0|10}}&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
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