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	<title>ArenaNet:Skill feedback/Monk/Holy Strike and Stonesoul Strike - Revision history</title>
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	<updated>2026-10-18T21:05:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Monk/Holy_Strike_and_Stonesoul_Strike&amp;diff=15912&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:54:58Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Holy Strike}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{skill icon|Stonesoul Strike}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Issue -- 15:14, 7 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Holy Strike and Stonesoul Strike#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Though they are somewhat lacking in most forms of PvE and PvP, I find that these two skills are abused in certain GvG and HA builds in order to accomplish extremely powerful spikes which ignore armor and bypass the extreme majority of preprots. Currently the only common prot skill that will mitigate this damage somewhat is RoF, but even this is an ineffective measure because you will usually be hit with 8-10 small packets of damage.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Merge the conditional damage with the unconditional damage if the condition is met. ie Touched target foe takes 10...46...55 holy damage. If knocked down, your target 20...92...110 holy damage instead. This way, skills such as Protective Spirit and Spirit Bond will be an effective counter to these two.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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