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		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
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{{skill icon|Orison of Healing}}&lt;br /&gt;
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== A. von Rin's Issue -- 18:55, 1 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Orison of Healing|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Healing Prayers seem to be under powered compared to Protection Prayers and Restoration Magic, especially because most spells are only for &amp;quot;target other ally&amp;quot; - really funny that Healing Monks have the worst amount of selfhealing. Some conditional buffs on under powered skills and an increasement of self target spells will be promoted.&lt;br /&gt;
; Suggestion 1&lt;br /&gt;
: &amp;quot;Spell. Heal target ally for 20...75...85 Health. If target ally is below 50% health, this skill casts and recharges 50% faster.&amp;quot; - *5 Energy  *1 Activation *2 Recharge&lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
; Suggestion 2&lt;br /&gt;
: &amp;quot;Spell. Heal target ally for 25...70...80 Health. If target ally is suffering from a hex or condition, you gain 2 energy.&amp;quot; - *5 Energy  *1 Activation *2 Recharge. (I prefer this version to make it a better anti-pressure skill)&lt;br /&gt;
&lt;br /&gt;
== [[User:76.26.189.65|76.26.189.65]] 15:31, 5 April 2008 (UTC) Issue ==&lt;br /&gt;
; Issue&lt;br /&gt;
: horribly small amount of healing, and horribly long cast time&lt;br /&gt;
; Suggestion&lt;br /&gt;
: &amp;quot;Spell. Heal target ally for 15...67...80 Health.&amp;quot;&lt;br /&gt;
5 energy - 0.75 cast time (3/4) - 2 recharge&lt;br /&gt;
&lt;br /&gt;
== Terra Xin's Issue -- 09:35, 10 June 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Really sad healing skill&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 5e|1c|2r Enchantment Spell. Heal target ally for 20...60...70 health. This spell has a 5...20% chance to remove one hex and one condition. | Orison being another word for a prayer... Sometimes prayers are answered, sometimes not. I think this would be a good addition for this spell.&lt;br /&gt;
&lt;br /&gt;
== Arguably one of the worst healing skills for any profession ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Long cast time, healing from this is pathetic&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reduce cast to 3/4 second, increase healing to match [[Mend Body and Soul]]&lt;br /&gt;
&lt;br /&gt;
== This skill is TRASH, useless on any skillbar ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Casts too slowly, heals for too little, linked to underpowered attribute. I can't believe I used to use this as a self heal.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:1/2 second cast time, increase healing a lot.&lt;br /&gt;
&lt;br /&gt;
== Ikimono (Random IP's) Issue ==&lt;br /&gt;
;Issue &lt;br /&gt;
:Compared to other healing spells, it is not worth the energy cost.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:3e, 1/2 second casting time, 0 or 1 second recharge, target ally is healed for {{gr|4|55}}HP&lt;br /&gt;
*This would make it a small heal that would benefit highly from divine favor and could be implemented as a clever form of gaining or simply managing energy for newer players. A very low heal, but would be very useful for players who think out of the box, or are not very good at conserving energy. The small energy cost could/would offset the low heal amount.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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