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	<title>ArenaNet:Skill feedback/Monk/Release Enchantments - Revision history</title>
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	<updated>2026-10-18T15:21:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Monk/Release_Enchantments&amp;diff=16036&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:10:30Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Release Enchantments}}&lt;br /&gt;
&lt;br /&gt;
== Frvwfr2's Issue -- 03:04, 13 May 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Monk/Release Enchantments|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Costly - To get same heal as heal party, takes at LEAST 20e, along w/ losing all prots&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Return 2 or 3 energy per lost enchant, and/or raise the heal amount by about 50%. It is just not worth it, a meh party heal, but it takes you ~10s to set up, and a ton of nrg.&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Not comparable with other party heals too costly.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make one part of the party heal unconditional:  Lose all enchantments. Each party member is healed for 5...29 Health and + 5...29 Health for each Monk enchantment lost.&lt;br /&gt;
&lt;br /&gt;
== Easy to fix ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Anet is stupid about fixing this. The healing is crap and the preparation time unacceptable.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:5e 1/4s 1r &amp;quot;Lose all Monk Enchantments. For each one lost, 2 allies within earshot are healed for 30...102...120 health.&lt;br /&gt;
&lt;br /&gt;
== Another Possibility 14:56, 3 November 2008 (UTC) ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:It's basically CoP for your party but without the advantages. Healing 30hp p.p. aint good if u need to use enchantments first. In its best form it would take a few seconds preparation and a lot of energy for a not-so-good heal. It's just not worth the effort!&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:1. {{skill icon|Release Enchantments}}. 5 {{energy}} 1 {{activation}} 5 {{recharge}}; [[Spell]]. Lose all enchantments. Each party member is healed for {{gr|5|35}} Health for each enchantment lost this way.&lt;br /&gt;
:2. {{skill icon|Release Enchantments}}. 15 {{energy}} 2 {{activation}} 5 {{recharge}}; [[Spell]]. Lose all enchantments. Each party member is healed for {{gr|5|35}}, lose one hex, and lose one condition (maximum {{gr|1|3}} hexes and conditions). Health for each monk enchantment lost this way.&lt;br /&gt;
:3. {{skill icon|Release Enchantments}}. 10 {{energy}} 1 {{activation}} 10 {{recharge}}; [[Enchantment]] [[Spell]]. Whenever you cast an enchantment spell on an ally, that ally is healed for {{gr|15|75}} health.&lt;br /&gt;
:4. {{skill icon|Release Enchantments}}. 5 {{energy}} 1/4 {{activation}} 5 {{recharge}}; [[Spell]]. Lose all enchantments. You gain {{gr|1|5}} energy for each enchantment lost this way.&lt;br /&gt;
&lt;br /&gt;
;Reasoning&lt;br /&gt;
:1. Making it heal for any enchantment and not just monk only enchantments could give this skill an edge in teams that have many enchantments such as with an orders necro.&lt;br /&gt;
:2. It's basically a party wide Contemplation of Purity. Perhaps (or I should say probably) overpowered, but it is something a lot of people have been waiting for. It is prety costly but it may be effective versus those Hex-way teams.&lt;br /&gt;
:3. It's basically Divine Boon but for enchantment spells only. The initial energy cost and casting times are a bit higher, but this one doesn't cause you to lose energy on every cast, making this a useful skill - although overpowered. More importantly, this may actually cause boon/prots to reappear.&lt;br /&gt;
:4. Basically some dervish-like e-management. It's probably redundant, but the use will be better than it is now.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bathory|Bathory]]'s Issue 02:32, 5 April 2009 (UTC)==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Monk#Release_Enchantments|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Weak effect with a costly condition. By giving it a small, conditional heal would allow a healer to take advantage of it's small recharge and cost, but would only be worth taking the place of other party-heals if they had a lot of self-enchantments.&lt;br /&gt;
;Suggestions&lt;br /&gt;
:{{skill data|5|1|5}}&lt;br /&gt;
:'''Spell.''' Lose all Enchantments. Your party is healed for {{gr|5|35}} and an additional {{gr|5|35}} for each Enchantment lost.&lt;br /&gt;
&lt;br /&gt;
==[[User:Albrect Karew|Karew's]] Suggestion, 26 May 2009==&lt;br /&gt;
;Issue&lt;br /&gt;
:[[Release Enchantments]] should function more like [[Contemplation of Purity]]. Considering all the effects Contemplation has per enchantment, Release should do more.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|1/4|10}} [[Skill]]. Lose all enchantments. For each enchantment you lost, party members in earshot are healed for {{gr|15|60}}.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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