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	<title>ArenaNet:Skill feedback/Monk/Retribution - Revision history</title>
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	<updated>2026-10-18T03:52:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Monk/Retribution&amp;diff=15999&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:10:38Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill_icon | Retribution}}&lt;br /&gt;
&lt;br /&gt;
== A. von Rin's Issue ==&lt;br /&gt;
&lt;br /&gt;
[[User_talk:Isaiah_Cartwright/Monk/Retribution|Discussion]]&lt;br /&gt;
&lt;br /&gt;
* '''Issue:''' This is part of my &amp;quot;make Smiting viable&amp;quot; campaign. Make this skill more active and improve it. It is just bad now (for everything).&lt;br /&gt;
&lt;br /&gt;
* '''Suggestion:''' &amp;quot;Enchantment Spell. For 8 seconds, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5...20...25 damage).&amp;quot; *5 Energy / *0.75 Activation  / *5 Recharge&lt;br /&gt;
&lt;br /&gt;
== Needs a buff ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Right now this skill is just too limited by the cap on the damage it returns and the fact that it's only 30% (that's a bug there too). Also, it's a bit too passive. Generally, it's only useful for farming if anything.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make it a bit more powerful. Perhaps:&lt;br /&gt;
:: 1 {{upkeep}} 5 {{energy}} 1 {{activation}} 8 {{recharge}}&lt;br /&gt;
:: [[Enchantment Spell]]. While you [[Upkeep|maintain]] this [[Enchantment]], whenever [[target]] [[ally]] takes [[damage]] from a skill, this Spell deals {{gr|15|45}}% of the damage back to the source (maximum {{gr|5|35}} damage) and you lose 1 Energy or '''Retribution''' ends. If that skill was a [[hex]] [[spell]], it takes an additional 5 seconds to recharge.&lt;br /&gt;
: The idea here is that the skill becomes more generally useful, in that it works against more skills, at the expense of not firing off on normal attacks. The damage has been increased and the cast time and energy decreased, but on the other hand you lose a lot of energy from using it. This should (in theory) mean that while you can simply put it up and keep it up, you can't really afford to, energy-wise, which should encourage active play. The low cost and activation mean that it's OK to take it off one person and move it to another without asking for interrupts.&lt;br /&gt;
: Overall, it moves from a passive skill which returns some meagre damage while maintained to one which should be used for short bursts when someone comes under attack (to [[punish]] attackers and hopefully make them switch targets), which I think fits the smiting them better.&lt;br /&gt;
&lt;br /&gt;
==Lancy1214 Proposal==&lt;br /&gt;
:'''Issue'''&lt;br /&gt;
:-Weak, maintained enchantment&lt;br /&gt;
&lt;br /&gt;
:'''Suggestion'''&lt;br /&gt;
:*{{Skill icon|Retribution}} - {{skill data|5|1/4|30}}(Smiting Prayers) [[Enchantment Spell]]. &amp;quot;For 8 seconds, target ally reduces incoming damage {{gr|5|25}}%. Whenever target ally takes damage from an attack, [[Retribution]] deals 100% of the damage back to the source (maximum {{gr|5|75}} holy damage).&amp;quot;--[[User:Lancy1214|Lancy1214]] 22:01, 15 October 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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