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	<title>ArenaNet:Skill feedback/Monk/Scourge Enchantment - Revision history</title>
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	<updated>2026-10-18T05:42:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Monk/Scourge_Enchantment&amp;diff=16000&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:56:04Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill_icon | Scourge Enchantment}}&lt;br /&gt;
&lt;br /&gt;
== A. von Rin's Issue ==&lt;br /&gt;
&lt;br /&gt;
[[User_talk:Isaiah_Cartwright/Monk/Scourge Enchantment|Discussion]]&lt;br /&gt;
&lt;br /&gt;
* '''Issue:''' This is part of my &amp;quot;make Smiting viable&amp;quot; campaign. Make this skill more effective. It is just bad atm and doesn't realy help Smiters to become viable.&lt;br /&gt;
&lt;br /&gt;
* '''Suggestion:''' &amp;quot;Hex Spell. For 3...8...10 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment is knocked down.&amp;quot; *5 Energy / *1 Activation  / *10 Recharge.&lt;br /&gt;
&lt;br /&gt;
== Needs a buff ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Generally underpowered skill. People don't really get enchanted often enough for it to do that much damage, especially when it'll probably be removed pretty quickly.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Just a general buff. Maybe something like:&lt;br /&gt;
:: 10 {{energy}} 1 {{activation}} 12 {{recharge}}&lt;br /&gt;
:: [[Hex Spell]]. [[Target]] [[foe]] loses one [[Enchantment]], and if an Enchantment was lost in this way, takes {{gr|15|75}} [[holy damage]]. For 15 seconds, each time that foe is the target of another Enchantment, the caster of that Enchantment takes {{gr|15|75}} [[holy damage]].&lt;br /&gt;
: Making this an active enchantment remover as well and giving it a less horrible cast time would push it back into usefulness, in fact making it more powerful than something like [[Shatter Enchantment]]. So as to stop it being massively OP, a reduced duration and increased recharge would balance it out.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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