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	<title>ArenaNet:Skill feedback/Monk/Scribe's Insight - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Monk/Scribe%27s_Insight&amp;diff=16154&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:11:01Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Scribe&amp;amp;#39;s Insight}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Issue -- 12:27, 31 August 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Monk/Scribe&amp;amp;#39;s Insight#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: If you have enough signets on your bar to make this worth taking, you're not likely to need the energy (you have to have quite a balanced bar). Also it only really works in signet smiter builds or /Me builds or whatever since there are very few non-smiting monk signets. It would work OK with [[Signet of Rejuvenation]] and [[Signet of Devotion]] but it's not worth giving up your elite slot for the extra energy.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make this skill a bit more generally useful. Something like:&lt;br /&gt;
:: [[Elite]] [[Enchantment Spell]]. For {{gr|10|35}} seconds, whenever you use a [[Signet]] it activates and recharges {{gr|5|20}}% faster and you gain 3 [[Energy]].&lt;br /&gt;
: This would be quite a minor buff. Admittedly having faster recharges on signets has led to problems with them being OP ([[Mantra of Inscriptions]]) but 15-20% is not a big amount at all, especially when you consider that signet smiters are not likely to want to take a lot of [[Divine Favour]]. What's more, it's not very effective to combine it with MoI since between them (in PvP anyway) they'll only give you a ~40% faster recharge at most (seeing as you won't have a high DF or Inspiration Magic score), which is not that much for two skill slots, one elite. However, it would give it a bit more usefulness and also mean that you can use your signets again more often, meaning the energy gain you get from this is also increased (by about 25% at 15 DF). Additionally, the slightly faster activation wouldn't be significant compared to, say, a mesmer's [[Fast Casting]], but would give oyu an edge against interrupts and might make [[Signet of Devotion]] or [[Signet of Mystic Wrath]] worth taking.&lt;br /&gt;
: This would also encourage use of this skill in non-signet smiter builds, since having [[Signet of Rejuvenation]] for examply with a 6-7 second recharge would make it a bit more spammable, especially since it ''gives'' you energy (it's no way going to be OP though since currently SI + SoR give you less than +1 energy regen's worth of energy, which is not a lot for an elite slot).&lt;br /&gt;
&lt;br /&gt;
==[[User:Lancy1214/Monk|'''Lancy''']]'s Proposal==&lt;br /&gt;
; Issue:&lt;br /&gt;
:-Signet heavy builds dont need energy. Why would you need energy on a signet build?&lt;br /&gt;
:-Was originally meant to counter Bonder-based build's cost (needs better synergy with prot-bonds). You lose 3 energy for each damage taken by tank -- even with Baltahzar's Aura and Essence Bond -- your still losing 1 energy per bond.&lt;br /&gt;
; Suggestion:&lt;br /&gt;
:-Make it a Signet!&lt;br /&gt;
:*{{Skill icon|Scribe's Insight}} - {{skill data|0|1/4|15}} - (Divine Favor) - [[Elite]] [[Signet]]. You remove 1 [[hex]] and 1 [[condition]] for each [[enchantment]] you are maintaining. (10 seconds.) Whenever you cast a [[Spell]], you heal for an additional + {{gr|5|35}} [[Health]] ''(maximum 60)'' and gain {{gr|0|3}} [[Energy]] ''(maximum 6)'' for each [[signet]] you have equipped.&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 18:20, 27 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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