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	<title>ArenaNet:Skill feedback/Monk/Smite - Revision history</title>
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	<updated>2026-10-18T16:57:08Z</updated>
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		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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		<updated>2009-10-07T16:35:10Z</updated>

		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Smite}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Energy cost too high -- 14:54, 29 August 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Monk/Smite#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Energy cost too high. Worse than [[Bane Signet]] but for the recharge.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Decrease cost to 5{{energy}} or something.&lt;br /&gt;
&lt;br /&gt;
== Agreed ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Spear of Light does more damage for less energy and the only downsides are the recharge and it can miss.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Decrease cost to 5 and recharge to 10. People have a choice between smite and spear of light. Damage or reliability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Lancy1214|Lancy1214]]'s &amp;amp; [[User:Falconeye|Falconeye]]'s Proposal ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Monk/Smite#Falconeye's issue|Discussion]]&lt;br /&gt;
* '''Issue''': See Above ^_^&lt;br /&gt;
::'''See [[Glowing Gaze]]'''&lt;br /&gt;
::'''See [[Shock Arrow]]'''&lt;br /&gt;
::'''See [[Glowstone]]'''&lt;br /&gt;
::'''See [[Glowing Ice]]'''&lt;br /&gt;
* '''Suggestion''': &lt;br /&gt;
:Please give [[Smite]], [[Essence Strike]], [[Bitter Chill]], &amp;amp; [[Angorodon's Gaze]] the same treatment Anet did with 4 elemental energy-management spells by tying them to thier respective '''Primary Attributes'''... a reliable alternative source of energy-management. &lt;br /&gt;
:The change to the 4 elemental e-skills was quite eligent and clever: &lt;br /&gt;
:'''1)''' It removed possibility of secondary-abuse. &lt;br /&gt;
:'''2)''' It provided free conditional spell regardless of attribute spread.  &lt;br /&gt;
:'''3)''' Grants superior e-management then old version for each attribute point spent. &lt;br /&gt;
:''As of today, evenly split 10/9/9/9/9 elementalist has an option of 4 (+5/1/8) vs. a 16/13's option of 1 (+5/1/8)!''&lt;br /&gt;
* '''Proposal''': &lt;br /&gt;
:*{{Skill icon|Smite}} - {{skill data|5|1|8}} - (Smiting Prayers) - [[Spell]]. &amp;quot;[[Target]] [[foe]] is struck for {{gr|15|60}} [[holy damage]]. If target is [[knocked down]], you gain 5 [[Energy]] plus 1 Energy for every 2 ranks of [[Divine Favor]].&amp;quot;&lt;br /&gt;
'''-=OR=-'''&lt;br /&gt;
:*{{Skill icon|Smite}} - {{skill data|5|1|8}} - (Smiting Prayers) - [[Spell]]. &amp;quot;[[Target]] [[foe]] is struck for {{gr|15|60}} [[holy damage]]. if target is [[hex]]ed with Smiting Prayers skill, you gain 5 [[Energy]] plus 1 Energy for every 2 ranks of [[Divine Favor]].&amp;quot;&lt;br /&gt;
'''-=OR=-'''&lt;br /&gt;
:*{{Skill icon|Smite}} - {{skill data|5|1|8}} - (Smiting Prayers) - [[Spell]]. &amp;quot;[[Target]] [[foe]] is struck for {{gr|15|60}} [[holy damage]]. If target is [[attack]]ing, you gain 5 [[Energy]] plus 1 Energy for every 2 ranks of [[Divine Favor]].&amp;quot;&lt;br /&gt;
* '''Reason''':&lt;br /&gt;
:The best Monks always have at least '''Divine Favor 10'''. This allows them to mix-in some offence/energy in additon supporting allies, regardless if they are running any combination of '''Healing''', '''Protection''', or '''Smiting'''.&lt;br /&gt;
:Makes the '''Primary Attribute''' more essential while reducing the stale/static nature of Monkness (some of us want to smite &amp;amp; heal at same time).&lt;br /&gt;
* '''Also See''':&lt;br /&gt;
:[[ArenaNet:Skill feedback/Ritualist/Essence Strike|Essence Strike]], [[ArenaNet:Skill feedback/Necromancer/Bitter Chill|Bitter Chill]],  &amp;amp; [[ArenaNet talk:Skill feedback/Necromancer/Angorodon's Gaze|Angorodon's Gaze]]&lt;br /&gt;
--[[User:Falconeye|Falconeye]] 06:45, 7 November 2008 (UTC)&lt;br /&gt;
::Agreed.. Especially on Angorodon's ^^ --[[User:Chaos Messenger|Chaos Messenger]] 15:42, 21 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 07:44, 10 April 2009 (UTC) ==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Monk#Smite|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Like above, this would be much more useful as an energy management skill. The only difference I really care about it that the energy gain shouldn't be tied to Divine Favor. To my knowledge, that was done to the Elemental skills to avoid Me/E &amp;quot;FC (insert Element). Forcing every profession to use their Primary attribute in order to gain energy is a bit too intense for most skills and professions to me. So again - my suggestion is similar but different in the ties to Primary Attribute.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|1|8}}&lt;br /&gt;
:'''Spell.''' Deals {{gr|10|55}} holy damage. You gain {{gr|1|10}} Energy if target foe is knocked down.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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