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	<title>ArenaNet:Skill feedback/Monk/Smite Hex - Revision history</title>
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	<updated>2026-10-18T10:38:11Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Monk/Smite_Hex&amp;diff=15880&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:11:25Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill_icon | Smite Hex}}&lt;br /&gt;
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==Armond's Issue 21:25, 19 February 2008 (UTC)==&lt;br /&gt;
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* '''Issue:''' Hex removal in general is weak. Teams are easily overpowered simply by the sheer number of hexes thrown at them - hex removal is far outpaced by hex application.&lt;br /&gt;
&lt;br /&gt;
* '''Suggestion:''' Decrease recharge to 9 seconds, decrease casting time to {{3/4}}, decrease damage to {{gr|10|70}}. Consider removing {{gr|1|2}} hexes, but not dealing damage per hex removed (that is to say, if any hexes are removed, the listed damage is dealt).&lt;br /&gt;
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[[User_talk:Isaiah_Cartwright/Monk/Smite Hex#Armond's_Discussion|Discussion]]&lt;br /&gt;
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Overall I feel like Hex removals timing is pretty good, this skill is designed to be more of a damage spell that punishes for hexes within the area range it's got some damage to it, but with hexes not being around removal is just not something that is gonna get buffed until hexes are back in play. [[User:Isaiah Cartwright|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Izzy'''&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#E30020&amp;quot;&amp;gt;@&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;-'----&amp;lt;/font&amp;gt; 01:17, 20 February 2008 (UTC)&lt;br /&gt;
:Hexes are back in play.--[[Special:Contributions/65.185.121.217|65.185.121.217]] 06:33, 6 August 2005 (UTC)&lt;br /&gt;
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* '''Alternative suggestion''' ''(20:49, 8 October 2008 (UTC))'': Change functionality to &amp;quot;Remove {{gr|1|2}} hexes from target ally. For each hex removed, one foe in the area takes {{gr|10|40}} damage.&amp;quot; {{skill data|5|{{3/4}}|9}}&lt;br /&gt;
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== Smiting is underpowered ==&lt;br /&gt;
; Issue&lt;br /&gt;
: A minor buff to this skill would give smiters competetive options for removing hexes.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Decrease recharge to 10{{recharge}} (12 seems to be the standard for single-hex removers with a secondary effect, but since this has an offensive effect instead of a defensive one you have to chose between healing or hex removal rather than having both like with [[Cure Hex]]).&lt;br /&gt;
: Then, re-balance the damage by reducing the area to nearby and/or the damage to {{gr|10|60}}.&lt;br /&gt;
: IMO it doesn't matter if this becomes slightly (slightly being the operative word) more powerful than other hex reomvers since it's in smiting. Anyone who wants only the faster recharge will take [[Remove Hex]], so only true smiters or smiter hybrids will get any benefit from it.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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