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	<title>ArenaNet:Skill feedback/Necromancer/Angorodon's Gaze - Revision history</title>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:12:00Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{archive box|[[/Archive 1|Archive 1]]}}&lt;br /&gt;
{{skill icon|Angorodon's Gaze}} (last update: [[game updates/20081106|November 11th, 2008]])&lt;br /&gt;
&lt;br /&gt;
== [[User:Falconeye|Falconeye]]'s Proposal ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Angorodon's Gaze#Falconeye's issue|Discussion]]&lt;br /&gt;
* '''Issue''': Please give [[Smite]], [[Essence Strike]], [[Bitter Chill]] &amp;amp; [[Angorodon's Gaze]] the same treatment Anet did with 4 elemental energy-management spells by tying them to thier respective '''Primary Attributes'''... a reliable alternative source of energy-management. &lt;br /&gt;
::'''See [[Glowing Gaze]]'''&lt;br /&gt;
::'''See [[Shock Arrow]]'''&lt;br /&gt;
::'''See [[Glowstone]]'''&lt;br /&gt;
::'''See [[Glowing Ice]]'''&lt;br /&gt;
* '''Suggestion''': &lt;br /&gt;
:*{{Skill icon|Angorodon's Gaze}} - {{skill data|5|1|8}} - ('''Blood Magic''') - [[Spell]]. Steals {{gr|10|40}} [[Health]]. If you have a [[condition]], you gain 5 [[Energy]] plus 1 Energy for every 2 ranks of [[Soul Reaping]].&amp;quot;&lt;br /&gt;
* '''Reason''':&lt;br /&gt;
:The change to the 4 elemental e-skills was quite eligent and Brilliant: &lt;br /&gt;
:'''1)''' It removed possibility of secondary-abuse. &lt;br /&gt;
:'''2)''' It provided free conditional spell regardless of attribute spread.  &lt;br /&gt;
:'''3)''' Grants superior e-management then old version for each attribute point spent (improved energy-gain vs. points spent). &lt;br /&gt;
:Makes the '''Primary Attribute''' more essential&lt;br /&gt;
* '''Also See''':&lt;br /&gt;
:[[ArenaNet:Skill feedback/Necromancer/Bitter Chill|Bitter Chill]], [[ArenaNet:Skill feedback/Ritualist/Essence Strike|Essence Strike]] &amp;amp; [[ArenaNet:Skill feedback/Monk/Smite|Smite]]&lt;br /&gt;
--[[User:Falconeye|Falconeye]] 05:18, 17 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fuels degenerate blood spike builds ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:See above&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Increase cost to 25.&lt;br /&gt;
&lt;br /&gt;
== How to NOT nerf this skill while nerfing spike builds ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Fuels degenerate spike builds.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:5e 1s 8r, set the energy gain to 2...8...9, add &amp;quot;If you have a necro enchantment, this activates and recharges twice as slowly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The point of this is that you wouldn't START a spike with this skill. It gives back energy, so you would ideally use it at the end of a spike. The new conditional means that if you use Vampiric Spirit before it(as in a spike build) it has a 2 second cast time, making it vulnerable to dshot and invalidating it's use as follow-up damage. Oh, and even if you dont get dshotted it has a 16 second recharge because of the conditional.&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 07:59, 10 April 2009 (UTC) ==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Necromancer#Angorodon's_Gaze|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:This has been nerfed and is now unwieldier to use than other Energy management skills in other attributes (mostly non-Necro). Changing the Energy gain to be less dependant on the caster themselves would give them less of a benefit that's under their control. This way the recharge could be brought back in to line with other similar skills, and the blood necromancers have slightly weaker energy management.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|1|8}}&lt;br /&gt;
:'''Spell.''' Steals {{gr|10|40}} Health. You gain {{gr|3|5}} Energy if you are suffering from a condition and {{gr|3|5}} Energy if your target is suffering from a condition.&lt;br /&gt;
&lt;br /&gt;
== [[User:Rising_Dusk|Rising_Dusk]]'s Thoughts - 17:00, 4 June 2009 (UTC) ==&lt;br /&gt;
[[User_talk:Rising_Dusk/Necromancer_Suggestions#Angorodon's Gaze|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
*In its current form it fuels Necromancer energy pools far too much, especially with Soul Reaping supporting the Necromancer as well.&lt;br /&gt;
*Consider this suggestion versus [[Vampiric Gaze]]. With this suggestion, they would do almost the same thing, but this ability gives you the opportunity to have the spell cost less energy if you meet a condition.&lt;br /&gt;
*The condition is easy to satisfy on a Necromancer, so the spell should cost you just under 10 energy with the condition met and a painful 15 energy when it isn't for the PvP version.&lt;br /&gt;
*The skill's value in PvE is substantial if you can net a positive energy gain from it, and since enemies have huge life amounts, blood spike is a non-issue.&lt;br /&gt;
*I really want there to be a penalty for using this spell when you don't have a condition, so I brought back the earlier 15 energy requirement. I feel that this better separates it from [[Vampiric Gaze]] and other life stealing skills.&lt;br /&gt;
; Suggestion&lt;br /&gt;
*{{Skill icon|Angorodon's Gaze}} - {{skill data|15|1|8}} - [[Spell]]. Steals {{gr|10|60}} Health. You gain {{gr|7|18}} Energy if you have a [[condition]]. &lt;br /&gt;
*{{Skill icon|Angorodon's Gaze}} (PvP) - {{skill data|15|1|8}} - (Blood Magic)  - [[Spell]]. Steals {{gr|10|60}} Health. You gain 7 Energy if you have a [[condition]].&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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