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	<title>ArenaNet:Skill feedback/Necromancer/Atrophy - Revision history</title>
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	<updated>2026-10-18T09:25:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Atrophy&amp;diff=15888&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:12:13Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill_icon | Atrophy}}&lt;br /&gt;
&lt;br /&gt;
== Skye Marin's Issue 06:02, 20 February 2008 (UTC)==&lt;br /&gt;
&lt;br /&gt;
* '''Issue:''' While diverse, the skill's effects aren't potent, lasting, or even notable in most cases. For 5/10 classes, [[Spirit Shackles]] is significantly more scarier of a skill. 6/20 seconds of no DF is hardly noticeable on a monk, especially with buffs to healing spells.&lt;br /&gt;
&lt;br /&gt;
* '''Suggestion:''' Increase duration to 5..20, reduce recharge to 15&lt;br /&gt;
&lt;br /&gt;
[[User_talk:Isaiah_Cartwright/Necromancer/Atrophy#Skye Marin's_Discussion|Discussion]]&lt;br /&gt;
&lt;br /&gt;
We where really scared of this one, but I think it's a cool skill and I think your right it could use a buff, I think this skill is more interesting with lower duration, but the recharge is just too high. [[User:Isaiah Cartwright|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Izzy'''&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#E30020&amp;quot;&amp;gt;@&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;-'----&amp;lt;/font&amp;gt; 21:10, 28 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Impaled's issue ==&lt;br /&gt;
;Issue&lt;br /&gt;
:It's got an interesting effect but I'm not really sure it's worth it...&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Something a bit less specific maybe?&lt;br /&gt;
::*{{Skill icon|Atrophy}} - {{skill data|10|1|12}} - Elite Hex Spell. (4 seconds.) Reduces target foe's primary attribute by {{gr|0|5}} and other attributes by {{gr|0|3}}.&lt;br /&gt;
:Not sure about the exact numbers.&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 08:28, 10 April 2009 (UTC) ==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Necromancer#Atrophy|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill has a neat effect, but is considerably less useful on many professions than others. Warriors and Ritualists probably won't even notice this effect, or it may not last long enough to effect enough. Other characters, like Elementalists, are completely devastated for the duration of the Hex. Changing it to work on skills and reducing their effectiveness makes it more generally useful and less super-powered against certain classes.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|10|1|20}}&lt;br /&gt;
:'''Hex Spell.''' ({{gr|3|7}} seconds) Target foe's next {{gr|0|2}} skills have an attribute of 0.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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