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	<title>ArenaNet:Skill feedback/Necromancer/Blood Bond - Revision history</title>
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	<updated>2026-10-19T02:16:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Blood_Bond&amp;diff=16080&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:12:38Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Blood Bond}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Issue -- 17:42, 16 July 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Blood Bond#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: It's a healing skill in Blood Magic that hurts the caster, while not being more effective than [[Healing Breeze]] or [[Mending]] in terms of total regeneration (regen - degen done to self with this skill) vs energy. Especially at lower attribute ranks this skill sux... That's prolly why I haven't really seen this skill in play&lt;br /&gt;
; Suggestion&lt;br /&gt;
I would suggest any of the following:&lt;br /&gt;
: -Increase regeneration to the level of Healing Breeze while setting duration at 15s (to match healing breeze) and perhaps increase degen to 4 - this would make this skill more energy efficient and could make for an ok heal, while not being stronger than either breeze nor mending.&lt;br /&gt;
: -Set duration at 15s at all times. Remove the degen and add a sacrifice cost of say 15% (with the &amp;quot;standard&amp;quot; 600hp that would be 90 health or 3 degen for the 15 seconds) - this will allow additional possibilities like [[Masochism]] for better e-management, [[Dark Aura]] for some additional damage and what more. While not making this skill weaker nor stronger directly it improves making combo's for this skill.&lt;br /&gt;
: -Change attribute so this is in Soul Reaping, making it a viable skill for Necromancers that take that class for their Soul Reaping attribute for e-management, for instance as a N/Rt healer.&lt;br /&gt;
&lt;br /&gt;
== [[user:Dark_Morphon|Dark Morphon]]'s Issue 08:34, 27 July 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Blood Bond#Dark Morphon's Issue|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Interesting skill, but with the current stats not worth it. Simply needs a buff.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Considering the sacrificial stuff of this skill, it should be more efficient than Healing Breeze. I suggest decreasing degeneration to -2, increase regeneration to 2...6...7, decreasing recharge to 0.&lt;br /&gt;
&lt;br /&gt;
== Impaled's issue ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Yep, interesting but no good.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Enchantment Spell. (6 seconds.) Target ally gains {{gr|5|20}} Health every second. You lose 10 Health every second. Cannot self-target. {{skill data|5|1|8}}&lt;br /&gt;
:Or something like this. It would stack with health regen/degen, making it stronger but also riskier for the caster.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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