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	<title>ArenaNet:Skill feedback/Necromancer/Feast of Corruption - Revision history</title>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:13:20Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Feast of Corruption}}&lt;br /&gt;
&lt;br /&gt;
== Miss Velvetine's Issue -- [[Special:Contributions/212.198.134.54|212.198.134.54]] 23:32, 5 January 2009 (UTC) ==&lt;br /&gt;
Issue&lt;br /&gt;
    Cost &amp;amp; Activation time are too long preventing use with synergetic skills such as Suffering &amp;amp; Arcane Echo.&lt;br /&gt;
Suggestion&lt;br /&gt;
    Reduce Cost to 10, and activation to 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  [[Special:Contributions/68.230.145.127|68.230.145.127]] 20:17, 19 June 2008 (UTC) Issue Feast of Corruption ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Feast of Corruption#Feast of Corruption is a potentially fun skill, but recharge make its useless for any utility|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Recharge is too long&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Reduce recharge to 5, add Weakness as a requirement for conditional damage, increase energy cost to 25&lt;br /&gt;
; Suggestion 2&lt;br /&gt;
: Reduce recharge to 5 for only for PvE&lt;br /&gt;
; Suggestion 3&lt;br /&gt;
: Reduce recharge to 10, add Weakness as a requirement for conditional damage.&lt;br /&gt;
&lt;br /&gt;
== Dark Morphon's Issue -- 17:17, 26 July 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Feast of Corruption|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Simply isn't worth it taking. Has way too high recharge and casting time to be worth it. This is probably to stop stupid spikes. I think this skill needs a total rework.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 5 energy cost, 1 casting time 4 recharge. Steals 21...40...50 Health. If target foe was suffering from a hex, gain 1...7...8 energy.&lt;br /&gt;
&lt;br /&gt;
== Still underpowered ==&lt;br /&gt;
; Issue&lt;br /&gt;
: This skill is pretty poor (for an elite, at least), but if it was buffed in the wrong way it could become a nasty spike skill again.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: I would suggest:&lt;br /&gt;
:: 10 {{energy}} 2 {{activation}} 10 {{recharge}}&lt;br /&gt;
:: [[Elite]] [[Spell]]. Target [[foe]] and all [[nearby]] foes are struck for {{gr|15|60}} [[shadow damage]]. You [[Life stealing|steal]] up to {{gr|10|25}} [[Health]] from each struck foe and a further {{gr|10|25}} [[Health]] from each one suffering from a [[hex]].&lt;br /&gt;
:: Move to [[Blood Magic]].&lt;br /&gt;
: The lowered energy and recharge make this skill much easier to use, and more often. This means it would give better DPS and make the health gained through the life stealing actually worth something. The fact that the life stealing has been increased overall and the fact that some of the life stealing is unconditional makes it a bit better but this is counterbalanced by the lower shadow damage. Also, moving it to Blood Magic not only makes sense from a flavour point of view, it makes it harder to use this effectively without a planned team or an attribute split (decreasing the effectiveness of a spike) due to the fact that there are few hexes in [[Blood Magic]]. Most importantly, the area of effect has been increased from &amp;quot;adjacent&amp;quot; to &amp;quot;nearby&amp;quot;, making this a lot more powerful. The 2{{activation}} remains, though, which makes it a lot harder to use this in a good spike.&lt;br /&gt;
&lt;br /&gt;
==Chaos Messenger Issue==&lt;br /&gt;
; Issue&lt;br /&gt;
: Curses AoE damage skills are bad to use and thus not used.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Just make them faster to cast and they'll find use and eles would still be better. Only necros who deal raw spell damage are blood and death necros. Blood necros don't do enough pressure to manage in real action and Death Necros lack any form of defense and has iffy skills.&lt;br /&gt;
: Or then you could make it a DOTAoE skill similar to Ray of Judgment.&lt;br /&gt;
&lt;br /&gt;
==Gutti's Suggestion==&lt;br /&gt;
;Issue&lt;br /&gt;
Kinda weak for elite.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
{{skill icon|Feast of Corruption}} - (Curse Magic) - {{skill data|15|1|20}}. [[Elite]] [[Hex Spell]]. Also hexes [[foes]] [[near]] target (5 seconds). Deal {{gr|1|7}} [[damage]] and steal {{gr|1|3}} [[Health]] per second for each hex on these foes.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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