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	<title>ArenaNet:Skill feedback/Necromancer/Jagged Bones - Revision history</title>
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		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Jagged Bones}}&lt;br /&gt;
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== &amp;lt;!-- Add your username here --&amp;gt; Jagged Bones! -- 09:21, 21 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Necromancer/Jagged Bones#&amp;lt;!-- Add your discussion header here --&amp;gt;|Too Weak??]]&lt;br /&gt;
; Jagged Bones has become too weak (compared to Flesh Golem). &lt;br /&gt;
: &amp;lt;!-- Add your issue here --&amp;gt;&lt;br /&gt;
; Please reduce recast of Jagged Bones to 5-10, this would make this much better. You could maybe prevent the new Minion to give Necros Energy for soul reaping, this might be balanced imo . &amp;lt;!-- Add your suggestion here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Issue ==&lt;br /&gt;
When used in combination with Death Nova it can throw a hero into a loop causing that hero to have almost nil energy. The hero doesn't seem to able to cast and or is trying to cast Death nova on the same minion. Please investigate. [[User:Klefer|Klefer]] 09:06, 27 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== the way i see it ==&lt;br /&gt;
&lt;br /&gt;
making this a fire and forget skill would be a decent idea. it would take the hassle out of keeping this up. something like this may be good:&lt;br /&gt;
&lt;br /&gt;
cost:5&lt;br /&gt;
recharge: 10&lt;br /&gt;
cast time: 1&lt;br /&gt;
&lt;br /&gt;
Elite Enchantment Spell. All your minions are enchanted with Jagged Bones. for each pip of natural degeneration each minion does +'''0...0...1''' damage ( maximum 10). Upon death, each minion is replace by a level '''0...14...20''' jagged horror, which suffer twice the natural degeneration rate.&lt;br /&gt;
&lt;br /&gt;
== Marcdarc's Issue -- 9:42 19 October 2008 ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Difficult for humans to pick out minions during battle&lt;br /&gt;
;Suggestion&lt;br /&gt;
:For 30 seconds, the next time a minion you control dies, it is replaced ... (rest is the same).&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Gaia's Suggestion ==&lt;br /&gt;
;'''Issue:''' Difficult for human players to pick minions in battle&lt;br /&gt;
;'''Suggestion:'''&amp;quot;Jagged Bones [PvE]:Allied creatures within earshot are enchanted with Jagged Bones. If any of these allies die a level 1...15 jagged horror replaces them and is bound to you.&lt;br /&gt;
&lt;br /&gt;
The reason i suggested it be the PvE only variant is because i couldnt think of anything that wouldnt allow a new minion factory build in PvP to become exploited through sacking or in conjuction with Aura of the Lich. But the idea of having Jagged Bones being able to target any ally instead of just undead is hawt :P&lt;br /&gt;
 i forgot to sign again =\ --[[User:AthenaGaia|AthenaGaia]] 06:09, 28 December 2008 (UTC)&lt;br /&gt;
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== [[User:Falconeye|Falconeye]]'s Proposal ==&lt;br /&gt;
* '''Issue''': &lt;br /&gt;
:Only Heroe's use this flawlessly.&lt;br /&gt;
* '''Suggestion''': &lt;br /&gt;
:The simpler approach.&lt;br /&gt;
:Increase bombing &amp;amp; death magic synergy ^_^&lt;br /&gt;
:See [[Assassin's Promise]] and [[Reclaim Essence]].&lt;br /&gt;
:*{{Skill icon|Jagged Bones}} - {{skill data|5|1|15}} - ('''Death Magic''') - [[Elite]] [[List of minion skills|Animate]] [[Spell]]. All of your [[Minion]]s die. Each [[minion|undead servant]] (maximum {{gr|1|5}}) is replaced by a [[level]] {{gr|0|15}} [[jagged horror]] that inflicts [[Bleeding]] with attacks. &lt;br /&gt;
::'''Death Effect''': All your '''other''' [[Death Magic]] skills are recharged if at least {{gr|1|5}} [[minion]]s dies in this way.&lt;br /&gt;
'''-=OR=-'''&lt;br /&gt;
:*{{Skill icon|Jagged Bones}} - {{skill data|5|1|15}} - ('''Death Magic''') - [[Elite]] [[List of minion skills|Animate]] [[Enchantment Spell]]. All your minions are enchanted with Jagged Bones (10 seconds). The next time this enchantment ends, that [[Minion]]s dies. Each [[minion|undead servant]] (maximum {{gr|1|5}}) that dies in this way is replaced by a [[level]] {{gr|0|15}} [[jagged horror]] that inflicts [[Bleeding]] with attacks. &lt;br /&gt;
'''-=OR=-'''&lt;br /&gt;
:The complex approach.&lt;br /&gt;
:See [[Death Nova]] and [[Angelic Bond]].&lt;br /&gt;
:*{{Skill icon|Jagged Bones}} - {{skill data|5|1|15}} - ([[Death Magic]]) - [[Elite]] [[List of minion skills|Animate]] [[Enchantment Spell]]. &lt;br /&gt;
::'''Enchant Effect''': Deals '''{{gr|26|100}}''' damage and inflicts [[Bleeding]] condition (15 seconds) on [[adjacent]] [[foe]]s the next time allied [[Minion|undead servant(s)]] dies within '''Soul Reaping/Spirit''' range. &lt;br /&gt;
::'''Death Effect''': (30 seconds.) The next time allied [[Minion|undead servant(s)]] within '''Soul Reaping/Spirit''' range dies, it is replaced by a level '''{{gr|0|15}}''' [[jagged horror]] that inflicts [[Bleeding]] (25 seconds) with attacks. &lt;br /&gt;
::'''End Effect''': &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;Enchantment ends on other allied [[Minion|undead servant(s)]] within '''Soul Reaping/Spirit''' range.&amp;lt;/span&amp;gt;&lt;br /&gt;
--[[User:Falconeye|Falconeye]] 07:05, 31 December 2008 (UTC)&lt;br /&gt;
[[Summon]] [[Spell]].&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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