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	<title>ArenaNet:Skill feedback/Necromancer/Life Transfer/Archive 1 - Revision history</title>
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	<updated>2026-10-18T04:04:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Life_Transfer/Archive_1&amp;diff=16200&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:58:37Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{ArenaNet archive}}&lt;br /&gt;
== [[User:SniperFox|SniperFox]]'s Issue -- 13:45, 10 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Necromancer/Life Transfer#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Recharge is too long to prove viable.&lt;br /&gt;
: Skill is overshadowed by non-elite [[Life Siphon]].&lt;br /&gt;
; Suggestion&lt;br /&gt;
: &amp;lt;!-- Add your suggestion here --&amp;gt;&lt;br /&gt;
: Change functionality to,&lt;br /&gt;
: 10[[Image:Tango-energy.png]] 1[[Image:Tango-activation-darker.png]] 6[[Image:Tango-recharge-darker.png]]&lt;br /&gt;
: Elite Hex Spell. For {{gr|6|14}} seconds, target foe suffers {{gr|3|6}} Health degeneration, which you gain as Health regeneration.&lt;br /&gt;
&lt;br /&gt;
== Careful buffing this skill as it can result in permanent -10 degeneration builds ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill is trash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Increase energy to 5, decrease recharge to 8, set duration at 12 seconds. It would give 2...5...6 degeneration/regeneration while that foe is not suffering from any other hexes and 1...3...3 degeneration/regeneration otherwise. This means that if you stack it with other degeneration skill is it just an elite Life Siphon that costs less energy.&lt;br /&gt;
&lt;br /&gt;
== [[user:Dark_Morphon|Dark Morphon]]'s Issue 15:31, 28 July 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Recharge is too long to be viable, but simply buffing it would make it severely overpowered. I'd say, give it a total rework.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 5e 3/4c 1r &amp;quot;Target foe suffers from -1...3...4 health degeneration, which you gain as regeneration. This hex ends when target foe is suffering from another Blood Magic hex.&amp;quot; &amp;lt;-- Simply a very slightly stronger Life Siphon with a lot better recharge, with the last effect to stop abuse from using it with Life Siphon.&lt;br /&gt;
&lt;br /&gt;
== How about turning this into a healing skill? ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Recharge fails.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Decrease degeneration to 1...3...4, increase regeneration to 2...8...9. Reduce recharge to 6 seconds and change duration to 10 seconds.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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