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	<title>ArenaNet:Skill feedback/Necromancer/Lingering Curse/Archive - Revision history</title>
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	<updated>2026-10-18T23:57:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>gww&gt;Gordon Ecker: unblanking, replacing delete tag with merge source tag as the &quot;major buff needed&quot; section is unattributed</title>
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		<updated>2009-03-28T04:46:37Z</updated>

		<summary type="html">&lt;p&gt;unblanking, replacing delete tag with merge source tag as the &amp;quot;major buff needed&amp;quot; section is unattributed&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{mergesource|ArenaNet:Skill feedback/Necromancer/resolved Curses}}&lt;br /&gt;
== William Wallace Issue -- 05:39, 19 May 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Lingering Curse|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Cost to much for a necromancer skill, two second casting time makes it very susceptible to interrupts, necromancers do not have a hex that has less then a one second casting time (other than another elite) so it is very difficult covering it and easily removed, only only affects one target.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Decrease energy cost to fifteen.  OR  Decrease the casting time to one second so it will actually be useful for a spike.  OR  Make it an AOE hex similar to Mark of Rodgort to help stop with the all monk grieving teams (all monks using the same elite = Word of Healing).&lt;br /&gt;
&lt;br /&gt;
== [[Special:Contributions/72.71.230.18|72.71.230.18]] Issue -- 15:15, 13 September 2008 ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill sucks, plain and simple&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reduce energy to 15, reduce duration to 5...13...15, change to &amp;quot;Target foe loses all weapon spells, enchantments, chants, and shouts, and cannot be the target of them for its duration, and gains 33% less health from healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Major Buff Needed ==&lt;br /&gt;
; Issue&lt;br /&gt;
: See the many issues mentioned above. Halving healing is a powerful effect, but it's not worth the cost given how easily removed it is.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Reduce the cost and give an additional effect, such as:&lt;br /&gt;
:: {{skill icon|Lingering Curse}}. 15 {{energy}} 1 {{activation}} 15 {{recharge}}&lt;br /&gt;
:: [[Elite]] [[Hex Spell]]. [[Target]] [[foe]] loses {{gr|1|5}} [[enchantment]]s. For {{gr|4|12}} seconds that foe suffers -{{gr|1|4}} [[Health Degeneration]] and gains only half Health from [[heal]]ing. If '''Lingering Curse''' lasts its full duration, it is reapplied for a further {{gr|4|12}} seconds if target foe is under the effects of another [[hex]] but not under the effects of an enchantment.&lt;br /&gt;
: OK, this might need a bit of re-jigging, but the idea behind the reapplication is to fit the &amp;quot;lingering&amp;quot; theme. I also added health degeneration so that the skill can actually do some damage on its own.&lt;br /&gt;
: I reduced the energy cost and activation time to make this more useable, but increased the recharge a bit to compensate. Since it reapplies, I made it very conditional and gave it a short duration to stop it from getting out of hand. It would also have to be covered or hex removal would get rid of it straight away.&lt;/div&gt;</summary>
		<author><name>gww&gt;Gordon Ecker</name></author>
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