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	<title>ArenaNet:Skill feedback/Necromancer/Poisoned Heart - Revision history</title>
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	<updated>2026-10-18T13:44:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Poisoned_Heart&amp;diff=16012&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Poisoned Heart}}&lt;br /&gt;
&lt;br /&gt;
== Akirai's Issue -- 15:04, 27 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Necromancer/Poisoned Heart#Akirai |Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The skill is useless. You suffer more degen yourself than your opponent does. It inflicts a condition in PBAoE range, while having 4x the recharge of most condition removal. &lt;br /&gt;
; Suggestion&lt;br /&gt;
: Remove the degen effect. Add a 10% Health sacrifice. Increase the range to nearby. Reduce the recharge to 3. Reduce the energy cost to 1.&lt;br /&gt;
: OR&lt;br /&gt;
: Add &amp;quot;You move 25% faster while affected by this enchantment.&amp;quot; Enchantment duration now scales 5..17..20. Recharge increased to 15.&lt;br /&gt;
; Addendum&lt;br /&gt;
: If it's changed in the first way, it might see some use on Wars or Dervs. The second way adds a speed boost to the skill and turns it into a funky combination of Flame Djinn's and Storm Djinn's Haste, and might help the weird necro runners floating around to become more viable.&lt;br /&gt;
&lt;br /&gt;
== Dark Morphon's Issue -- 14:27, 30 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Necromancer/Poisoned Heart#Akirai |Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
Same as above.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make it work on target ally, 1 energy, 10% health sacrifice, no degen. Then it would be decent. Also should be moved to Death Magic.&lt;br /&gt;
&lt;br /&gt;
== Evil Penguin's Issue -- 23:46, 26 August 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Necromancer/Poisoned Heart#Akirai |Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
Same&lt;br /&gt;
; Suggestion&lt;br /&gt;
Make it target a foe as a hex which lasts 5...12 seconds.  Increase energy cost to 15 casting time to 1 second.  Whenever that foe moves or attacks, that foe is poisoned.&lt;br /&gt;
&lt;br /&gt;
==  --[[Special:Contributions/70.118.205.153|70.118.205.153]] 03:34, 17 May 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Skill is useless even on the one class that it slightly synergies with. (dervishes)&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Move to death magic, If target ally is struck by an attack, the attacker is poisoned for x...x&lt;br /&gt;
::Basically a single target tainted flesh, keep the recharge long enough so it cant be maintained on more than 1-2 allies. or not maintainable at all.&lt;br /&gt;
&lt;br /&gt;
== [[Special:Contributions/82.173.131.5|82.173.131.5]] 15:06, 5 August 2009 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
Same as above&lt;br /&gt;
; Suggestion&lt;br /&gt;
Move it to Blood Magic. Change functionality to: Target ally is poisoned for 10 seconds. For 5...15 seconds foes that target this ally only gain half the healing from life stealing and are poisoned for 10 seconds.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
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