<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FNecromancer%2FPrice_of_Failure</id>
	<title>ArenaNet:Skill feedback/Necromancer/Price of Failure - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FNecromancer%2FPrice_of_Failure"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Price_of_Failure&amp;action=history"/>
	<updated>2026-10-18T20:21:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Price_of_Failure&amp;diff=16013&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Price_of_Failure&amp;diff=16013&amp;oldid=prev"/>
		<updated>2009-09-07T08:14:09Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Price of Failure}}&lt;br /&gt;
&lt;br /&gt;
== A. von Rin's Issue ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Necromancer/Price of Failure|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: It is not active and it has a too long cast time to develop a fast synergy with [[Reckless Haste]] (especially because it can be interrupted too easily, which then really destroys synergy between the two skills). On the other hand if you can put it on a foe, it will make physicals useless for a long while - which also doesn't seem balanced to me. Make it more active, which makes it more expensive as well. &lt;br /&gt;
; Suggestion&lt;br /&gt;
: &amp;quot;Hex Spell. ('''15''' seconds.) 25% chance to miss. Target foe takes 5...40...45 damage whenever it fails to hit.&amp;quot; '''*15 Energy / *1 Activation / *15 Recharge.'''&lt;br /&gt;
&lt;br /&gt;
== Agree with above suggestion ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Passive, boring skill. Shuts down melee for an excessive amount of time. Long recharge.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Increase miss change to 50%, decrease duration to 1...6...7 seconds, increase damage to 15...39...47, add adjacent AoE. Reduce energy to 10, reduce cast to 1 second, and reduce recharge to 12 seconds.&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue ==&lt;br /&gt;
;Issue&lt;br /&gt;
:The passiveness just makes it boring to use, even though the effect is kinda cool.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|10|2|8}} Hex Spell. (12 seconds.) 25% chance to miss. Target foe takes {{gr|1|46}} damage whenever it fails to hit.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
</feed>