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	<title>ArenaNet:Skill feedback/Necromancer/Rend Enchantments - Revision history</title>
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	<updated>2026-10-18T17:24:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Rend_Enchantments&amp;diff=16085&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:14:21Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Rend Enchantments}}&lt;br /&gt;
&lt;br /&gt;
== Alphamaslak's Issue -- 07:09, 12 June 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Rend Enchantments#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Too powerful. You remove all the enchantments with some damage taken that can be healed easily. 20sec cooldown and 5e requirement is not that fair for that usage.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Spell. Removes {{gr|2|6}} enchantments from target foe. For each monk enchantment removed, you take {{gr|55|25}} damage. 10e // 1s cast // 30s cd&lt;br /&gt;
&lt;br /&gt;
== Shard's Issue -- 22:57, 1 September 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:Removes too many enchantments with no drawback.  Makes it too easy for other teams to remove well placed prots and for mesmers to remove veils/utility off monks.&lt;br /&gt;
;Solution&lt;br /&gt;
:{{skill data|5|1|15}} - &amp;quot;(Hex Spell) - For {{gr|0|3}} seconds, whenever target foe casts a spell, that foe loses an enchantment and ~ is renewed for {{gr|0|3}}.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== No attribute effects are bad for the game ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Removes 5 enchantments with no attribute investment and someone who's not bad at the game will usually only take off one or 2 monk enchants at most.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|10|1|20}} &amp;quot;Remove 1...6...7 enchantments from target foe, for each one removed you take 30...18...15 damage. Now it actually requires skill to use-cost is doubled, you take damage for ALL enchantments removed, not just monk skills, and you need much more attribute investment for this to be effective.&lt;br /&gt;
&lt;br /&gt;
== Helps spike builds ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Makes overpowered spikes even more imbalanced.&lt;br /&gt;
&lt;br /&gt;
;Suggesiton&lt;br /&gt;
:5e 1s 15r &amp;quot;For 1...6...7 seconds, whenever target foe is hit by an attack, that foe loses one enchantment. Whenever an enchantment is lost in this way, that foe gains 40...28...25 health.&amp;quot;&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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