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	<title>ArenaNet:Skill feedback/Necromancer/Taste of Pain - Revision history</title>
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	<updated>2026-10-18T21:29:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Taste_of_Pain&amp;diff=16087&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:00:02Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
== Overshadowed by Signet of Lost Souls ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Recharge time too long to be useful, linked to useless attribute(and a minion master is probably not bringing this). Most people would bring Signet of Lost Souls over this, as the signet gives you energy, costs nothing, and the healing is only slightly less. Shorter recharge time helps as well.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reduce recharge to 5 seconds. Change to 10 energy, 1/4 second cast, 5 second recharge &amp;quot;You gain 30...126...150 health. If target foe's health is below 50%, gain 7 energy.&amp;quot; This way, you can use it as an effective self heal, but if you don't use it skillfully(just spamming it randomly) the 10 energy cost will get you.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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