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	<title>ArenaNet:Skill feedback/Necromancer/Ulcerous Lungs - Revision history</title>
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	<updated>2026-10-18T06:23:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Ulcerous_Lungs&amp;diff=16205&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:14:36Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Ulcerous Lungs}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Too conditional -- 17:06, 22 September 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Ulcerous Lungs#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: This skill offers powerful, AoE degen. but only while a foe is Bleeding. It also then causes Bleeding when foes use Shouts or Chants, but not many people actually have many of them.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Tweak it a bit to make it a bit more general purpose, like this:&lt;br /&gt;
:: 15 {{energy}} 2 {{activation}} 15 {{recharge}}.&lt;br /&gt;
:: [[Hex Spell]]. For {{gr|10|25}} seconds, [[target]] [[foe]] and all [[nearby]] foes suffer from -2 [[Health degeneration]] and a further -2 when [[Bleeding]]. Whenever one of those foes uses a [[shout]] or [[chant]], that foe takes {{gr|10|45}} damage and Bleeds for {{gr|3|15}} seconds.&lt;br /&gt;
: The unconditional -2 health degen. would make this much more useful. It would become fairly powerful since you could spread it to multiple foes at once and with Bleeding or against foes with Shouts and Chants it would become even better, but given its 15{{energy}} cost and 2{{activation}} cast time, it's not going to be overpowered. Given the AoE nature, though, I decreased the recharge so it's not quite so easy to make it stick (in a hex team you should have no trouble anyway).&lt;br /&gt;
: Buffing this would hopefully have two effects. Firstly, it could help to push Bleeding into play a bit more rather than it being RC fuel, maybe even benefitting sword warriors et.c. Secondly, it would provide a counter to shouts and chants which isn't too niche since you can still get a reasonable effect out of it anyway. Having damage when a shout or chant is used is also better because if you're going to use this you're going to bring your own Bleeding (foes aren't all that likely to have many shouts or chants) and so the Bleeding when a shout or chant is used becomes obselete.&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue -- 01:58, 27 December 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Blood of the Aggressor#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Like Suffering, but stronger against paras and conditional.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:First, move to blood magic! Then...&lt;br /&gt;
:Hex Spell. Also hexes foes near your target ({{gr|5|15}} seconds). Causes -{{gr|2|4}} Health degeneration to Bleeding foes. Inflicts Bleeding whenever these foes use a shout, chant ({{gr|5|15}} seconds) or spell ({{gr|1|10}} seconds).&lt;br /&gt;
:{{skill data|sac|15|10|2|8}}&lt;br /&gt;
:This would add some much-needed variety to blood magic, while making Ulcerous Lungs more distinct now that you could pressure casters with it also.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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